static int _m_CreateEntity_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Vector3>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && translator.Assignable <System.Action <XLua.LuaTable> >(L, 7))
                {
                    int _sceneid = LuaAPI.xlua_tointeger(L, 1);
                    int _aoiId   = LuaAPI.xlua_tointeger(L, 2);
                    int _resId   = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.Vector3 _bornPos; translator.Get(L, 4, out _bornPos);
                    float _orientation = (float)LuaAPI.lua_tonumber(L, 5);
                    int   _entityType  = LuaAPI.xlua_tointeger(L, 6);
                    System.Action <XLua.LuaTable> _onBodyCreated = translator.GetDelegate <System.Action <XLua.LuaTable> >(L, 7);

                    Game.EntityBehavior gen_ret = Game.EntityBehaviorManager.CreateEntity(_sceneid, _aoiId, _resId, _bornPos, _orientation, _entityType, _onBodyCreated);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Vector3>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
                {
                    int _sceneid = LuaAPI.xlua_tointeger(L, 1);
                    int _aoiId   = LuaAPI.xlua_tointeger(L, 2);
                    int _resId   = LuaAPI.xlua_tointeger(L, 3);
                    UnityEngine.Vector3 _bornPos; translator.Get(L, 4, out _bornPos);
                    float _orientation = (float)LuaAPI.lua_tonumber(L, 5);
                    int   _entityType  = LuaAPI.xlua_tointeger(L, 6);

                    Game.EntityBehavior gen_ret = Game.EntityBehaviorManager.CreateEntity(_sceneid, _aoiId, _resId, _bornPos, _orientation, _entityType);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Game.EntityBehaviorManager.CreateEntity!"));
        }
        static int _m_GetEntity_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    int _uid = LuaAPI.xlua_tointeger(L, 1);

                    Game.EntityBehavior gen_ret = Game.EntityBehaviorManager.GetEntity(_uid);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }