public void PlaySimulate(IEnumerable <int> plays, int assert, int totalPlays)
        {
            var bowling = new Game.Entities.Game();

            SequencialPlaysMake(bowling, plays);
            Assert.Equal(assert, bowling.GetScore(Alley, Player));
            Assert.Equal(totalPlays, bowling.Plays.Count);
        }
 private static void SequencialPlaysMake(Game.Entities.Game b, IEnumerable <int> plays)
 {
     plays.ToList().ForEach(p => { b.AddPlay(new Play(Player, p, Alley, DateTime.Now)); });
 }