public void PlaySimulate(IEnumerable <int> plays, int assert, int totalPlays) { var bowling = new Game.Entities.Game(); SequencialPlaysMake(bowling, plays); Assert.Equal(assert, bowling.GetScore(Alley, Player)); Assert.Equal(totalPlays, bowling.Plays.Count); }
private static void SequencialPlaysMake(Game.Entities.Game b, IEnumerable <int> plays) { plays.ToList().ForEach(p => { b.AddPlay(new Play(Player, p, Alley, DateTime.Now)); }); }