public override void SendToTeam(Game.Base.Packets.GSPacketIn pkg, int team, IGamePlayer except) { if (team == 1) { m_roomRed.SendToAll(pkg, except); } else { m_roomBlue.SendToAll(pkg, except); } }
public override void SendToAll(Game.Base.Packets.GSPacketIn pkg, IGamePlayer except) { if (m_roomRed != null) { m_roomRed.SendToAll(pkg, except); } if (m_roomBlue != null) { m_roomBlue.SendToAll(pkg, except); } }
public void HandleCommand(BaseGame game, Player player, Game.Base.Packets.GSPacketIn packet) { player.WannaLeader = packet.ReadBoolean(); game.SendToAll(packet); }