public Gambler(string id, GambleChoose choose, float contributeMoney, DeleGetReward getReward) { this.ID = id; this.Choose = choose; this.ContributeMoney = contributeMoney; this.GetReward = getReward; }
/// 分配赌资 private void DistributeMoney(GambleChoose winChoose) { List <Gambler> winners = new List <Gambler>(); float winnersContribute = 0; foreach (var gambler in Gamblers) { if (gambler.Choose == winChoose) { winnersContribute += gambler.ContributeMoney; winners.Add(gambler); } } winners.Sort(); for (int i = 0; i < winners.Count; i++) { if (i == winners.Count - 1) { winners[i].Reward = (float)Math.Round(GamblingMoney, 2); GamblingMoney = 0; break; } DistributeGamblerMoney(winners[i], winnersContribute); winnersContribute -= winners[i].ContributeMoney; } }
protected void SmallButton_OnClick(object sender, EventArgs e) { _userChoose = GambleChoose.Small; LaunchGamble(); }
/// 赌徒入局 public void AddGambler(BasicUser gambler, float money, GambleChoose choose) { Gamblers.Add(new Gambler(gambler.UserID, choose, money, gambler.ChangeMoney)); gambler.ChangeMoney(-money); GamblingMoney += money; }