Exemple #1
0
        private void OpenSource(IWaveSource source)
        {
            try
            {
                Stop(); //if playing -> stop playback
                _audioSource = source;

                _gainSource = new GainSource(source)
                {
                    Gain = (float)this.Gain
                };

                source = SetupVisualization(_gainSource.ToWaveSource(16));

                if (WasapiOut.IsSupportedOnCurrentPlatform) // > Vista
                {
                    _soundOut = new WasapiOut(false, CSCore.CoreAudioAPI.AudioClientShareMode.Shared, 100);
                }
                else // < Vista
                {
                    _soundOut = new DirectSoundOut()
                    {
                        Latency = 100
                    };
                }

                _soundOut.Initialize(source);
                _soundOut.Stopped += OnPlaybackStopped;
                _soundOut.Play();
            }
            catch (CSCore.CoreAudioAPI.CoreAudioAPIException ex)
            {
                MessageBox.Show("Unknown CoreAudioAPI-error: 0x" + ex.ErrorCode.ToString("x"), "Error", MessageBoxButton.OK, MessageBoxImage.Error);
                Stop();
            }
            catch (Exception ex)
            {
                MessageBox.Show("Unknown error: " + ex.Message, "Error", MessageBoxButton.OK, MessageBoxImage.Error);
                Stop();
            }
        }
Exemple #2
0
        private void Stop()
        {
            Running = false;


            if (_soundIn != null)
            {
                _soundIn.Stop();
                _soundIn.Dispose();
                _soundIn = null;
            }
            if (_source != null)
            {
                _source.Dispose();
                _source = null;
            }

            _disableTimer.Stop();
            _volumeTimer.Stop();

            _mayStop = false;
        }
Exemple #3
0
        private void Start()
        {
            if (_starting)
            {
                return;
            }

            Logger.Debug("Starting audio capture for device: {0}", Device?.FriendlyName ?? "default");
            _starting = true;

            try
            {
                Stop();

                if (Type == MmDeviceType.Input)
                {
                    _soundIn = Device != null
                        ? new WasapiCapture {
                        Device = Device
                    }
                        : new WasapiCapture();
                }
                else
                {
                    _soundIn = Device != null
                        ? new WasapiLoopbackCapture {
                        Device = Device
                    }
                        : new WasapiLoopbackCapture();
                }

                _soundIn.Initialize();

                var soundInSource = new SoundInSource(_soundIn);
                _source = soundInSource.ToSampleSource().AppendSource(x => new GainSource(x), out _volume);

                // create a spectrum provider which provides fft data based on some input
                _spectrumProvider = new BasicSpectrumProvider(_source.WaveFormat.Channels, _source.WaveFormat.SampleRate,
                                                              FftSize);

                // the SingleBlockNotificationStream is used to intercept the played samples
                var notificationSource = new SingleBlockNotificationStream(_source);
                // pass the intercepted samples as input data to the spectrumprovider (which will calculate a fft based on them)
                notificationSource.SingleBlockRead += (s, a) => _spectrumProvider.Add(a.Left, a.Right);

                var waveSource = notificationSource.ToWaveSource(16);
                // We need to read from our source otherwise SingleBlockRead is never called and our spectrum provider is not populated
                var buffer = new byte[waveSource.WaveFormat.BytesPerSecond / 2];
                soundInSource.DataAvailable += (s, aEvent) =>
                {
                    while (waveSource.Read(buffer, 0, buffer.Length) > 0)
                    {
                    }
                };

                _lineSpectrum   = null;
                _singleSpectrum = new SingleSpectrum(FftSize, _spectrumProvider);
                _mayStop        = false;

                _disableTimer.Start();
                _volumeTimer.Start();
                _soundIn.Start();

                Running = true;
            }
            catch (Exception e)
            {
                Logger.Warn(e, "Failed to start WASAPI audio capture");
            }
            _starting = false;
        }