public override void OnRender(Gaia.Rendering.RenderViews.RenderView view)
        {
            clutter.OnRender(view);
            TerrainElementManager terrMgr = (TerrainElementManager)view.GetRenderElementManager(RenderPass.Terrain);
            if(terrMgr != null)
                terrMgr.AddElement(climate, terrainElement);

            base.OnRender(view);
        }
 public void RenderCollisionSkin(Gaia.Rendering.RenderViews.RenderView view)
 {
     VertexPositionColor[] wf = CollisionSkin.GetLocalSkinWireframe();
     this.TransformWireframe(wf);
     DebugElementManager debugMgr = (DebugElementManager)view.GetRenderElementManager(Gaia.Rendering.RenderPass.Debug);
     debugMgr.AddElements(wf);
 }