Exemple #1
0
        public override void OnInspectorGUI()
        {
            GachaObjectData pGachaObjectData = target as GachaObjectData;


            EditorGUILayout.BeginHorizontal();
            {
                GUILayout.Box(pGachaObjectData.TopTexture, GUILayout.Width(128), GUILayout.Height(128));
                {
                    EditorGUILayout.BeginVertical();
                    pGachaObjectData.ObjectName    = EditorGUILayout.TextField("オブジェクトネーム", pGachaObjectData.ObjectName);                   //オブジェクトの名前
                    pGachaObjectData.eRarity       = (GachaObjectData.RARITY)EditorGUILayout.EnumPopup("設定する項目", pGachaObjectData.eRarity); //レアリティを選択
                    pGachaObjectData.gObjectPrefab = EditorGUILayout.ObjectField("オブジェクトのプレハブ", pGachaObjectData.gObjectPrefab, typeof(GameObject), true) as GameObject;
                    pGachaObjectData.TopTexture    = EditorGUILayout.ObjectField("オブジェクト画像", pGachaObjectData.TopTexture, typeof(Texture2D), true) as Texture2D;
                }
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.EndHorizontal();
        }
Exemple #2
0
    GachaObjectData pGachaObjectData;//オブジェクトのデータを管理するポインタ

    private void OnGUI()
    {
        if (pGachaObjectData == null)//ScriptableObjectのインスタンスを作成
        {
            pGachaObjectData = ScriptableObject.CreateInstance <GachaObjectData>();
        }


        EditorGUILayout.LabelField("ガチャのオブジェクトファイル作成"); //タイトル

        EditorGUILayout.Space();                        //改行スペース
        EditorGUILayout.Space();                        //改行スペース

        EditorGUILayout.BeginHorizontal();
        {
            GUILayout.Box(pGachaObjectData.TopTexture, GUILayout.Width(128), GUILayout.Height(128));
            {
                EditorGUILayout.BeginVertical();
                pGachaObjectData.ObjectName    = EditorGUILayout.TextField("オブジェクトネーム", pGachaObjectData.ObjectName);                   //オブジェクトの名前
                pGachaObjectData.eRarity       = (GachaObjectData.RARITY)EditorGUILayout.EnumPopup("設定する項目", pGachaObjectData.eRarity); //レアリティを選択
                pGachaObjectData.gObjectPrefab = EditorGUILayout.ObjectField("オブジェクトのプレハブ", pGachaObjectData.gObjectPrefab, typeof(GameObject), true) as GameObject;
                pGachaObjectData.TopTexture    = EditorGUILayout.ObjectField("オブジェクト画像", pGachaObjectData.TopTexture, typeof(Texture2D), true) as Texture2D;
            }
            EditorGUILayout.EndVertical();
        }
        EditorGUILayout.EndHorizontal();


        EditorGUILayout.BeginHorizontal(GUI.skin.box);
        {
            if (GUILayout.Button("ファイル保存"))
            {
                AssetDatabase.CreateAsset(pGachaObjectData, "Assets/Gacha/GachaObject/" + pGachaObjectData.eRarity.ToString() + "/" + pGachaObjectData.ObjectName + ".asset");//ファイル書き出し
                Debug.Log(pGachaObjectData.ObjectName + "作成しました");
            }
            if (GUILayout.Button("新規作成"))
            {
                pGachaObjectData = ScriptableObject.CreateInstance <GachaObjectData>();
            }
        }
        EditorGUILayout.EndHorizontal();
    }