/// <summary> /// /// </summary> /// <param name="wm"></param> /// <returns></returns> public static TextureWrapMode toWrapMode(GXWrapMode wm) { switch (wm) { case GXWrapMode.CLAMP: return(TextureWrapMode.ClampToEdge); case GXWrapMode.MIRROR: return(TextureWrapMode.MirroredRepeat); case GXWrapMode.REPEAT: return(TextureWrapMode.Repeat); } return(TextureWrapMode.Repeat); }
private TextureWrapMode GetGLWrapModeFromGX(GXWrapMode wrapMode) { switch (wrapMode) { case GXWrapMode.CLAMP: return(TextureWrapMode.ClampToEdge); case GXWrapMode.MIRROR: return(TextureWrapMode.MirroredRepeat); case GXWrapMode.REPEAT: return(TextureWrapMode.Repeat); default: return(TextureWrapMode.Repeat); } }