Exemple #1
0
            static void Postfix(CheatMenu __instance)
            {
                AchievementManager am = G.Sys.Achievements_;

                EAchievements achievement = EAchievements.Rampage;

                string cheatname = "THE MIGHTY LAMP";

                string cheatlocked   = string.Format("{0} Complete: {1}", "To Unlock:".Colorize(Colors.tomato), am.GetAchievement(achievement).name_);
                string cheatunlocked = string.Format("{0}: Enlighten your way through the Array", "Visual".Colorize(Colors.yellowGreen));

                if (!am.HasAchieved(achievement))
                {
                    __instance.TweakAction(GUtils.GetLockedText(cheatname).Colorize(Colors.gray), null, cheatlocked);
                }
                else
                {
                    __instance.TweakBool(cheatname, Entry.GetKey("lamp.cheat", false), (value) => {
                        Entry.SetKey("lamp.cheat", value);
                        foreach (Scripts.LampController controller in UnityEngine.Object.FindObjectsOfType <Scripts.LampController>())
                        {
                            controller.lamp.SetActive(Entry.GetKey("lamp.cheat", false));
                        }
                    }, cheatunlocked);
                }
            }
Exemple #2
0
 static void Postfix(TriggerCooldownLogic __instance, ref Collider other)
 {
     if (!GUtils.IsRelevantLocalCar(other))
     {
         return;
     }
     Global.ColorFlag  = !Global.ColorFlag;
     Global.HUDAnimate = Stopwatch.StartNew();
 }
        void OnTriggerEnter(Collider other)
        {
            if (!triggered)
            {
                var playerData = GUtils.IsRelevantLocalCar(other);
                if (playerData != null)
                {
                    AbilityBatteryChange[] abilityBatteryChanges = new AbilityBatteryChange[4];

                    if (enableBoosting)
                    {
                        playerData.EnableOrDisableBoost(true, true);
                        abilityBatteryChanges[0] = AbilityBatteryChange.Enable;

                        playerData.CarLogic_.Boost_.AbilityEnabled_ = true;
                    }
                    if (enableJumping)
                    {
                        playerData.EnableOrDisableJump(true, true);
                        abilityBatteryChanges[1] = AbilityBatteryChange.Enable;

                        playerData.CarLogic_.Jump_.AbilityEnabled_ = true;
                    }
                    if (enableFlying)
                    {
                        playerData.EnableOrDisableWings(true, true);
                        abilityBatteryChanges[2] = AbilityBatteryChange.Enable;

                        playerData.CarLogic_.Wings_.AbilityEnabled_ = true;
                    }
                    if (enableJetRotating)
                    {
                        playerData.EnableOrDisableJets(true, true);
                        abilityBatteryChanges[3] = AbilityBatteryChange.Enable;

                        playerData.CarLogic_.Jets_.AbilityEnabled_ = true;
                    }

                    if (showAbilityBattery)
                    {
                        var screen = playerData.CarScreenLogic_;
                        if (screen)
                        {
                            screen.EnableAbilityBattery(abilityBatteryChanges, "downloading");
                            AudioManager.PostEvent("Play_SystemActivate", playerData.Car_);
                        }
                    }

                    if (oneTimeTrigger)
                    {
                        triggered = true;
                    }
                }
            }
        }
Exemple #4
0
    public void UpdateBar(FactionProgress fp, CellStruct[,] playerState, CellStruct[,] enemyState)
    {
        int boardCount = GUtils.Serialize(playerState).Count(cell => cell.bldg == this.displayBldg && !cell.destroyed && !cell.defected);    //count all friendly spaces not taken over

        boardCount         += GUtils.Serialize(enemyState).Count(cell => cell.bldg == this.displayBldg && !cell.destroyed && cell.defected); //count all enemy spaces taken over
        this.countText.text = boardCount.ToString();
        //Fill the bar based on total progress
        int count = fp.GetProgress(this.faction);

        this.fill.fillAmount = (float)count / this.maxInterval;
    }
        internal static bool Prefix(HostAGame __instance, int direction)
        {
            __instance.internalMaxPlayerCalc_ = GUtils.mod(__instance.internalMaxPlayerCalc_ + direction, Mod.Instance.Config.MaxPlayerCount);
            __instance.maxPlayersLabel_.text  = __instance.MaxPlayers_.ToString();

            if (direction != 0 && AudioManager.Valid())
            {
                G.Sys.AudioManager_.PlaySound("ButtonSelect", "Menus", 1f);
            }

            return(false);
        }
Exemple #6
0
 public string textInfoOf(ModePlayerInfoBase playerInfo)
 {
     if (playerInfo is TimeBasedModePlayerInfo)
     {
         return(((int)((TimeBasedModePlayerInfo)playerInfo).distanceToFinish_).ToString() + "m");
     }
     if (playerInfo is SoccerMode.SoccerModePlayerInfo)
     {
         return("Team " + ((SoccerMode.SoccerModePlayerInfo)playerInfo).team_.ID_ + " - score " + ((SoccerMode.SoccerModePlayerInfo)playerInfo).team_.points_);
     }
     if (G.Sys.GameManager_.ModeID_ == GameModeID.ReverseTag)
     {
         return(GUtils.GetFormattedTime((float)playerInfo.modeData_, true, 3));
     }
     return(playerInfo.modeData_.ToString() + " eV");
 }
        public override void Run()
        {
            Transform OptionsTable = GameObject.Find(Root()).transform;

            Transform[] Widgets = (from child_object in OptionsTable.GetChildren() where !child_object.HasComponent <UIExBlueprint>() select child_object).ToArray();

            void Translate(ECheat cheat, int index, string id)
            {
                if (G.Sys.CheatsManager_.IsUnlocked(cheat))
                {
                    if ((cheat == ECheat.CampaignPlus && !G.Sys.CheatsManager_.CampaignPlusRecognized_) || G.Sys.CheatsManager_.GetCheat(cheat).affectsGameplay&& !G.Sys.CheatsManager_.GameplayCheatsRecognized_)
                    {
                        Widgets[index].Find("NameLabel").GetComponent <UILabel>().text = Language.GetLine($"settings.cheats.{id}").UP().Colorize(Colors.tomato);
                        Widgets[index].gameObject.GetComponent <SetMenuDescriptionOnHover>().SetText(Language.GetLine($"settings.cheats.{id}.description.unavailable"));
                    }
                    else
                    {
                        bool flag_needrestart = cheat == ECheat.CampaignPlus && G.Sys.GameManager_.IsCampaignMode_;
                        Widgets[index].Find("NameLabel").GetComponent <UILabel>().text = (Language.GetLine($"settings.cheats.{id}") + ':').UP();
                        Widgets[index].gameObject.GetComponent <SetMenuDescriptionOnHover>().SetText(Language.GetLine($"settings.cheats.{id}.description.unlocked") + (flag_needrestart ? '\n' + Language.GetLine($"settings.cheats.{id}.description.needrestart") : ""));
                    }
                }
                else
                {
                    Widgets[index].Find("NameLabel").GetComponent <UILabel>().text = GUtils.GetLockedText(Language.GetLine($"settings.cheats.{id}")).Colorize(Color.gray);
                    Widgets[index].gameObject.GetComponent <SetMenuDescriptionOnHover>().SetText(Language.GetLine($"settings.cheats.{id}.description.locked"));
                }
            }

            GameObject.Find($"{MenuTitleTemplate()}/UILabel - Title").GetComponent <UILabel>().text = Language.GetLine("settings.cheats.title");

            Translate(ECheat.CampaignPlus, 0, "campaignplus");
            Translate(ECheat.MotorcycleMode, 1, "motorcyclemode");
            Translate(ECheat.MonsterTruck, 2, "monstertruck");
            Translate(ECheat.SkyWalker, 3, "skywalker");
            Translate(ECheat.FilmNoir, 4, "filmnoir");
            Translate(ECheat.StylizedOutlines, 5, "stylizedoutlines");
            Translate(ECheat.SuperBoost, 6, "superboost");
            Translate(ECheat.MaxDamage, 7, "maxdamage");
            Translate(ECheat.BubbleCar, 8, "bubblecar");
            Translate(ECheat.DeathProof, 9, "deathproof");
            Translate(ECheat.CrabFriend, 10, "crabfriend");
            Translate(ECheat.CrownOfTheElders, 11, "crownoftheelders");
            Translate(ECheat.PreservationalBoosterSloth, 12, "preservationalboostersloth");

            Disable();
        }
Exemple #8
0
    private void InitializeUtils()
    {
        Utils = new GUtils(this, "GodsOfDeceitUtils");

        /// Order matters, these modules must get initialized before the rest
        Utils.BuildPlatform = new GBuildPlatform(Utils);
        Utils.Path          = new GPath(Utils);
        Utils.Log           = new GLog(Utils);

        Utils.BuildConfiguration = new GBuildConfiguration(Utils);
        Utils.BuildInfo          = new GBuildInfo(Utils);
        Utils.Definitions        = new GDefinitions(Utils);
        Utils.EngineModules      = new GEngineModules(Utils);
        Utils.GameModules        = new GGameModules(Utils);
        Utils.Plugins            = new GPlugins(Utils);
        Utils.ThirdParty         = new GThirdParty(Utils);
    }
Exemple #9
0
        protected override sealed void OnMarketData(MarketDataEventArgs e)
        {
            DateTime t;

            if (useMillisec)
            {
                _ComputeTimeOffset(e.Time);
                t = DateTime.Now.AddMilliseconds(_timeOffset);
            }
            else
            {
                t = e.Time;
            }

            if (!_initBidAsk)
            {
                _initBidAsk = (_ask > _bid);
            }

            if ((e.MarketDataType == MarketDataType.Last))
            {
                _mktDataTimeTicks = e.Time.Ticks;

                if (_writeData && _writeOK && _writable && _initBidAsk)
                {
                    _writeOK  = _fm.RecordTick(t, _bid, _ask, e.Price, (int)e.Volume);
                    _firstRec = true;
                }

                _UpdateBeginEndTime();

                if (_disableTime || ((_mktDataTimeTicks >= _beginTimeTicks) && (_mktDataTimeTicks < _endTimeTicks)))
                {
                    _tickQueue.Enqueue(new GMarketDataType(t, GUtils.GetIntTickType(_bid, _ask, e.Price), e.Price, (int)e.Volume));
                }
            }
            else if (e.MarketDataType == MarketDataType.Ask)
            {
                _ask = e.Price;
            }

            else if (e.MarketDataType == MarketDataType.Bid)
            {
                _bid = e.Price;
            }
        }
        private void UpdateTimerText()
        {
            GameManager gameManager = G.Sys.GameManager_;
            GameMode    gamemode    = gameManager.Mode_;

            if (!gamemode || !timer_)
            {
                return;
            }

            float time = Mathf.Max(0, (float)gamemode.GetDisplayTime(0));

            StringBuilder result = new StringBuilder();

            GUtils.GetFormattedTime(result, time, time >= 3600 ? 0 : 2, time > 3600);

            timer_.text = result.ToString();
        }
Exemple #11
0
    //Called by logic core after eval actions
    //Called by pcobj on start
    public void ReportGridState(int p)
    {
        Debug.Log("Reporting Grid states to player '" + p + "'");
        CellStruct[][,] state = this.PB.GetPlayerGameState(p, false);
        CellStruct[]       pOwnGrid   = GUtils.Serialize(state[0]);
        CellStruct[]       pOtherGrid = GUtils.Serialize(state[1]);
        List <ActionAvail> aaList     = this.PB.GetActionAvailable(p);

        int[]      factionProgress = this.PB.GetFactionProgress(p).GetArray();
        Vector2 [] capitolLocs     = this.PB.capitolTowerLocs[p].ToArray();
        int[]      gridSize        = new int[] { sizex, sizey };
        bool       hitSunk         = this.PB.hitSunk[p]; // Player's last actions sunk one or more enemy ships

        ActionReq[]   lastActions = this.PB.GetLastActions(p).ToArray();
        GameBoardInfo gbi         = new GameBoardInfo(pOwnGrid, pOtherGrid, gridSize, aaList.ToArray(), factionProgress, capitolLocs, hitSunk, lastActions);

        this.mnm.playerSlots[p].RpcUpdatePlayBoard(gbi);
    }
Exemple #12
0
 public void RpcUpdatePlayBoard(GameBoardInfo gbi)
 {
     if (!isLocalPlayer || !this.ReadyGuard())         // Ignore info if not local or Start not called yet
     {
         return;
     }
     Debug.Log("Player: " + this.playerId + " got Playboard update");
     //Debug.Log("Ours: " + our.Length.ToString() + " :: Theirs: "  + other.Length.ToString());
     //Debug.Log("Got AA list: " + gbi.aaArray.Count().ToString());
     this.latestCapitolLocs = gbi.capitolTowers.ToList();
     UIController.instance.ActionSelectButtonGrpActionAvailUpdate(gbi.aaArray.ToList());
     UIController.instance.ActionSelectGroupUpdateActionInfo(gbi.aaArray.ToList());
     this.latestPlayerGrid = GUtils.Deserialize(gbi.ourGrid, gbi.gridSize[0], gbi.gridSize[1]);
     this.latestEnemyGrid  = GUtils.Deserialize(gbi.theirGrid, gbi.gridSize[0], gbi.gridSize[1]);
     UIController.instance.ActionSelectGroupUpdateFactionProgress(new FactionProgress(gbi.factionProgress), this.latestPlayerGrid, this.latestEnemyGrid);
     if (gbi.hitSunk)
     {
         UIController.instance.HitSunkDisplayFlash();
     }
     this.pb.UpdateBoardFancy(gbi.lastArs.ToList(), this.latestPlayerGrid, this.latestEnemyGrid);
 }
Exemple #13
0
        //Get list of actions that can be used based on the current game state
        List <pAction> CheckCostsMet(CellStruct[][,] gState)
        {
            Dictionary <Faction, int> curProg = new Dictionary <Faction, int>();           // Current progress based on this game state

            foreach (Faction f in factionBldgMap.Keys)
            {
                int count = GUtils.Serialize(gState[0]).Count(cell => cell.bldg == factionBldgMap[f] && !cell.destroyed && !cell.defected);
                count += GUtils.Serialize(gState[1]).Count(cell => cell.bldg == factionBldgMap[f] && !cell.destroyed && cell.defected);
                curProg.Add(f, count);
            }
            this.factionProgress.UpdateProgress(curProg);
            List <pAction> retList = new List <pAction>();

            foreach (pAction action in actionParams.Keys)
            {
                ActionParam apm = actionParams[action];
                if (apm.enabled && this.factionProgress.GetProgress(apm.faction) >= apm.factionCost)
                {
                    retList.Add(action);
                }
            }
            return(retList);
        }
Exemple #14
0
    public GBuildInfo(GUtils Utils)
    {
        this.Utils = Utils;

        Company           = "Seditious Games Studio";
        Name              = "Gods of Deceit";
        InternalName      = "GOD";
        Description       = "A first-person shooter game written and developed in C++ and Unreal Engine 4.";
        CopyrightHolder   = "Seditious Games Studio and Mamadou Babaei";
        CopyrightNotice   = String.Format("(C) {0} {1}. All Rights Reserved.", DateTime.Now.Year.ToString(), CopyrightHolder);
        VersionMajor      = 0;
        VersionMinor      = 0;
        VersionPatch      = 1;
        Branch            = GetBranch();
        ShortRevisionHash = GetShortRevisionHash();
        Version           = String.Format("{0}.{1}.{2}", VersionMajor, VersionMinor, VersionPatch);

        if (!string.IsNullOrEmpty(Branch) && !string.IsNullOrEmpty(ShortRevisionHash))
        {
            Revision = String.Format("{0}-{1}", Branch, ShortRevisionHash);
        }
        else if (!string.IsNullOrEmpty(Branch))
        {
            Revision = Branch;
        }
        else if (!string.IsNullOrEmpty(ShortRevisionHash))
        {
            Revision = ShortRevisionHash;
        }
        else
        {
            Revision = String.Empty;
        }

        BuildHost = System.Net.Dns.GetHostName();
    }
Exemple #15
0
        /// <summary>
        /// Read command from Json file
        /// </summary>
        /// <returns></returns>
        public T ReadCmdParaObj <T>()
        {
            ReadRestfulJson();
            T paraDict = GConfig.LoadJson2Obj <T>(GConfig.GetCTXFilePath());

            Print(String.Format("ele.Key={0}, ele.Value.ToString()={1}", paraDict, paraDict.GetType().Name));
            GUtils.DisplayProperties <T>(paraDict, IndicatorProxy);
//			foreach(DateCtx ele in paraDict.MktCtxDaily) {
//				Print(String.Format("DateCtx.ele.Key={0}, ele.Value.ToString()={1}", ele.Date, ele.TimeCtxs));
//				if(ele != null && ele.Date != null && ele.TimeCtxs != null) {
//					Print(String.Format("DateCtx.ele.Key={0}, ele.Value.ToString()={1}", ele.Date, ele.TimeCtxs));
//					foreach(TimeCtx tctx in ele.TimeCtxs) {
//						Print(String.Format("ele.Date={0}, TimeCtx.tctx.Time={1}, tctx.ChannelType={2}, tctx.MinUp={3}, tctx.Support={4}",
//						ele.Date, tctx.Time, tctx.ChannelType, tctx.MinUp, tctx.Support));
//					}
//				}
//			}
//			foreach(KeyValuePair<string, List<TimeCTX>> ele in paraDict.cmdMarketContext.ctx_daily.ctx) {
//				//paraMap.Add(ele.Key, ele.Value.ToString());
//				Print(String.Format("ele.Key={0}, ele.Value.ToString()=", ele.Key));
//			}

            return(paraDict);
        }
Exemple #16
0
 public GEngineModules(GUtils Utils)
 {
     this.Utils = Utils;
 }
Exemple #17
0
 public GDefinitions(GUtils Utils)
 {
     this.Utils = Utils;
 }
Exemple #18
0
 public GBuildPlatform(GUtils Utils)
 {
     this.Utils = Utils;
 }
Exemple #19
0
 public GBuildConfiguration(GUtils Utils)
 {
     this.Utils = Utils;
 }
Exemple #20
0
    public GPath(GUtils Utils)
    {
        bool bX64          = Utils.BuildPlatform.IsX64();
        bool bX86          = Utils.BuildPlatform.IsX86();
        bool bDebugBuild   = Utils.BuildPlatform.IsDebugBuild();
        bool bLinuxBuild   = Utils.BuildPlatform.IsLinuxBuild();
        bool bWindowsBuild = Utils.BuildPlatform.IsWindowsBuild();

        ModulePath                        = Utils.Module.ModuleDirectory;
        ProjectPath                       = Directory.GetParent(ModulePath).ToString();
        GitDirectoryPath                  = Path.GetFullPath(Path.Combine(ProjectPath, "..", ".git"));
        PluginsPath                       = Path.GetFullPath(Path.Combine(ModulePath, "..", "..", "Plugins"));
        ThirdPartyPath                    = Path.GetFullPath(Path.Combine(ModulePath, "..", "..", "ThirdParty"));
        ThirdPartyIncludePath             = Path.GetFullPath(Path.Combine(ThirdPartyPath, "include"));
        LinuxThirdPartyDebugLibraryPath   = Path.GetFullPath(Path.Combine(ThirdPartyPath, "lib", "linux", "debug"));
        LinuxThirdPartyReleaseLibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyPath, "lib", "linux", "release"));
        Win32ThirdPartyDebugLibraryPath   = Path.GetFullPath(Path.Combine(ThirdPartyPath, "lib", "win32", "debug"));
        Win32ThirdPartyReleaseLibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyPath, "lib", "win32", "release"));
        Win64ThirdPartyDebugLibraryPath   = Path.GetFullPath(Path.Combine(ThirdPartyPath, "lib", "win64", "debug"));
        Win64ThirdPartyReleaseLibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyPath, "lib", "win64", "release"));

        if (bLinuxBuild)
        {
            if (bDebugBuild)
            {
                ThirdPartyLibraryLinkPath = LinuxThirdPartyDebugLibraryPath;
            }
            else
            {
                ThirdPartyLibraryLinkPath = LinuxThirdPartyReleaseLibraryPath;
            }
        }
        else if (bWindowsBuild)
        {
            if (bX64)
            {
                if (bDebugBuild)
                {
                    ThirdPartyLibraryLinkPath = Win64ThirdPartyDebugLibraryPath;
                }
                else
                {
                    ThirdPartyLibraryLinkPath = Win64ThirdPartyReleaseLibraryPath;
                }
            }
            else if (bX86)
            {
                if (bDebugBuild)
                {
                    ThirdPartyLibraryLinkPath = Win32ThirdPartyDebugLibraryPath;
                }
                else
                {
                    ThirdPartyLibraryLinkPath = Win32ThirdPartyReleaseLibraryPath;
                }
            }
            else
            {
                ThirdPartyLibraryLinkPath = string.Empty;
            }
        }
        else
        {
            ThirdPartyLibraryLinkPath = string.Empty;
        }
    }
Exemple #21
0
        public string LevelInfo()
        {
            GameManager game_manager = G.Sys.GameManager_;

            string    level_path = game_manager.LevelPath_;
            LevelInfo level_info = G.Sys.LevelSets_.GetLevelInfo(level_path);

            ProfileProgress progress = G.Sys.ProfileManager_.CurrentProfile_.Progress_;
            GameMode        mode     = G.Sys.GameManager_.Mode_;


            string out_result = "";


            int    best          = progress.GetTopResultWithRelativePath(level_info.relativePath_, mode.GameModeID_);
            string personal_best = Language.GetLine("levelinfo.personalbest.none");

            if (best != -1)
            {
                if (mode.ResultsDisplayType_ == ResultsDisplayType.Time)
                {
                    personal_best = GUtils.GetFormattedMS(best);
                }
                else
                {
                    personal_best = $"{GUtils.GetFormattedPoints(best)} eV";
                }
            }
            string out_personal_best = string.Format(Language.GetLine("levelinfo.personalbest"), personal_best);


            bool        supports_medals = level_info.SupportsMedals(mode.GameModeID_);
            MedalStatus medal_status    = MedalStatus.None;
            string      medal           = Language.GetLine($"medal.none");

            if (mode.SupportsMedals_ && supports_medals && level_path != null)
            {
                medal_status = progress.GetMedalStatusWithRelativePath(level_info.relativePath_, mode.GameModeID_);
                medal        = Language.GetLine($"medal.{medal_status.ToString().DOWN().Replace("_", "")}");
            }
            string out_medal_earned = string.Format(Language.GetLine("levelinfo.medalearned"), medal);


            string out_difficulty = string.Format(Language.GetLine("levelinfo.difficulty"), Language.GetLine($"difficulty.{level_info.difficulty_.ToString().DOWN()}"));


            out_result = $"{out_personal_best}\n{out_medal_earned}\n{out_difficulty}";

            if (level_info.levelType_ == LevelType.Workshop)
            {
                string rating, vote;
                rating = vote = "";
                if (SteamworksManager.IsSteamBuild_ && G.Sys.SteamworksManager_.UGC_.TryGetWorkshopLevelData(level_info.relativePath_, out WorkshopLevelInfo level_data))
                {
                    rating = SteamworksUGC.GetWorkshopRatingText(level_data);
                    vote   = Language.GetLine("levelinfo.workshop.vote.none");
                    switch (level_data.workshopVote_)
                    {
                    case EWorkshopVote.k_EWorkshopVoteFor:
                        vote = Language.GetLine("levelinfo.workshop.vote.for");
                        break;

                    case EWorkshopVote.k_EWorkshopVoteAgainst:
                        vote = Language.GetLine("levelinfo.workshop.vote.against");
                        break;
                    }
                }
                else
                {
                    rating = Language.GetLine("levelinfo.workshop.rating.unknown");
                    vote   = Language.GetLine("levelinfo.workshop.vote.unknown");
                }

                string out_rating = string.Format(Language.GetLine("levelinfo.workshop.rating"), rating);
                string out_vote   = string.Format(Language.GetLine("levelinfo.workshop.vote"), vote);

                out_result = $"{out_result}\n{out_rating}\n{out_vote}";
            }

            return(out_result);
        }
Exemple #22
0
 private void setServerName(string name)
 {
     G.Sys.NetworkingManager_.serverTitle_ = name;
     updateMaster();
     MessageUtilities.sendMessage("The server is renamed to " + GUtils.TruncateWithEllipsis(name, 23));
 }
Exemple #23
0
 public GGameModules(GUtils Utils)
 {
     this.Utils = Utils;
 }
Exemple #24
0
 public GLog(GUtils Utils)
 {
     this.Utils = Utils;
 }
Exemple #25
0
 public GPlugins(GUtils Utils)
 {
     this.Utils = Utils;
 }
Exemple #26
0
 public GThirdParty(GUtils Utils)
 {
     this.Utils = Utils;
 }
Exemple #27
0
        public override bool Run(ref UILabel instance)
        {
            switch (instance.gameObject.name.UP())
            {
            case "UILABEL - ADDED":
                switch (CustomMusicState.state)
                {
                case CustomMusicState.ScanState.Started:
                case CustomMusicState.ScanState.Complete:
                    instance.text = string.Format(Language.GetLine("settings.audio.custommusic.status.count"), CustomMusicState.fileCount, GUtils.GetFormattedPoints(CustomMusicState.fileCount));
                    break;

                case CustomMusicState.ScanState.Running:
                    instance.text = string.Format(Language.GetLine("settings.audio.custommusic.status.scanning"), CustomMusicState.scanningFolder);

                    break;
                }
                break;

            case "UILABEL - SEARCHING":
                instance.text = Language.GetLine("settings.audio.custommusic.status.searching");
                break;
            }
            return(true);
        }