/* * called by a button for player */ public void endTurn() { // current player will become next player // dice will be enabled GUImanager.disableGlowofPlayer(currentPlayerIndex); GUImanager.DisableButton(BUTTON_TYPE.BUY); currentPlayerIndex += 1; currentPlayerIndex %= (short)players.Length; currentPlayer = players[currentPlayerIndex]; DiceManager.resetDices(); GUImanager.EnableButton(BUTTON_TYPE.THROW_DICE); GUImanager.removeImage(); // temprory startTurn(); // Also, throw button should be enabled, and made interacable }