void OnEnable() { gui = GameObject.FindGameObjectWithTag("GUI").GetComponent <GUI_HUD>(); playerController = GetComponent <PlayerController>(); health = maxHealth; LevelUp(); }
// Use this for initialization void Start() { loader = FindObjectOfType(typeof(loadingScript)) as loadingScript; playerName = OuyaSDK.OuyaPlayer.player1; Hawes = GetComponent(typeof(CharacterController)) as CharacterController; startScript = FindObjectOfType(typeof(StartScript)) as StartScript; gui = FindObjectOfType(typeof(GUI_HUD)) as GUI_HUD; HandNull = GameObject.FindGameObjectWithTag("HandNull").transform; Character.renderer.material = HawesDiffuse; weaponInHand = 2; if (PlayerPrefs.GetString("currentWeapon") == "") { weaponInHand = 0; } else if (PlayerPrefs.GetString("currentWeapon") == "machete") { weaponInHand = 1; } else if (PlayerPrefs.GetString("currentWeapon") == "shotgun") { weaponInHand = 2; } else if (PlayerPrefs.GetString("currentWeapon") == "semiauto") { weaponInHand = 3; } weaponInHand = 1; LoadWeapon(); }
public void OuyaGetProductsOnFailure(int errorCode, string errorMessage) { Debug.LogError(string.Format("OuyaGetProductsOnFailure: error={0} errorMessage={1}", errorCode, errorMessage)); gui = FindObjectOfType(typeof(GUI_HUD)) as GUI_HUD; if (gui != null) { gui.Error(); } }
void Awake() { health = 100; mana = 25; hud = FindObjectOfType<GUI_HUD>(); hud.partyMembers.Add(gameObject); //hud.s_charName = gameObject.name; //hud.s_hpValue = health; //hud.s_mpValue = mana; }
// Use this for initialization void Awake() { playerController = GetComponent <CharacterController>(); inGameMenu = GameObject.FindGameObjectWithTag("InGameMenu").GetComponent <InGameMenu>(); gui = GameObject.FindWithTag("GUI").GetComponent <GUI_HUD>(); cam = Camera.main; Cursor.visible = false; rotationSpeed = PlayerPrefs.GetFloat("RotationSensitivity"); EquipGun(PlayerPrefs.GetInt("playerLoadout")); }
public void OuyaMenuButtonUp() { Debug.Log(System.Reflection.MethodBase.GetCurrentMethod().ToString()); Debug.Log("HERE I AM FINALLY WORKING"); gui = FindObjectOfType(typeof(GUI_HUD)) as GUI_HUD; if (gui) { //gui.PauseMenu(); } }
private void Awake() { instance = this; }
void Start() { gui = FindObjectOfType(typeof(GUI_HUD)) as GUI_HUD; loader = GetComponent(typeof(loadingScript)) as loadingScript; }
void Start() { gui = FindObjectOfType(typeof(GUI_HUD)) as GUI_HUD; }