private void DisplayCurrentSupplies()
    {
        List <CargoOrder> supplies = CargoManager.Instance.CurrentCategory.Supplies;

        orderList.Clear();
        orderList.AddItems(supplies.Count);
        for (int i = 0; i < supplies.Count; i++)
        {
            GUI_CargoItem item = orderList.Entries[i] as GUI_CargoItem;
            item.Order = supplies[i];
        }
        categoryText.SetValue = CargoManager.Instance.CurrentCategory.CategoryName;
    }
    private void DisplayCategoriesCatalog()
    {
        List <CargoOrderCategory> categories = CargoManager.Instance.Supplies;

        orderList.Clear();
        orderList.AddItems(categories.Count);
        for (int i = 0; i < categories.Count; i++)
        {
            GUI_CargoItem item = orderList.Entries[i] as GUI_CargoItem;
            item.ReInit(categories[i]);
        }
        categoryText.SetValue = "Categories";
    }
Exemple #3
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    private void DisplayCurrentCart()
    {
        List <CargoOrder> currentCart = CargoManager.Instance.CurrentCart;

        orderList.Clear();
        orderList.AddItems(currentCart.Count);

        for (int i = 0; i < currentCart.Count; i++)
        {
            GUI_CargoItem item = orderList.Entries[i] as GUI_CargoItem;
            item.Order = currentCart[i];
            item.gameObject.SetActive(true);
        }
    }
Exemple #4
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    private void DisplayCurrentCart()
    {
        List <CargoOrder> currentCart = CargoManager.Instance.CurrentCart;

        orderList.Clear();
        orderList.AddItems(currentCart.Count);

        for (int i = 0; i < currentCart.Count; i++)
        {
            GUI_CargoItem item = orderList.Entries[i] as GUI_CargoItem;
            item.Order = currentCart[i];
            item.gameObject.SetActive(true);
        }
        if (cargoController.CurrentId())
        {
            confirmButtonText.SetValueServer("InvalidID");
        }
        CheckTotalPrice();
    }