Inheritance: MonoBehaviour, GUIInterface
Exemple #1
0
    void Awake()
    {
        _montage = GameObject.Find("MainScene").GetComponent<Montage>();
        _guistart = GameObject.Find("MainScene").GetComponent<GUIStart>();
        _cb = GetComponent<GUIDialogBox>();
        _plugPhoto = GameObject.Find("MainScene").GetComponent<PluginPhotoManagerGUI>();

        #if UNITY_ANDROID
        //s'il y à un fichier autosave.cub enregistré, affichage boîte de dialogue proposant de charger cette scène
        if (PlayerPrefs.GetInt("autosave") == 1)
        {
            Debug.Log(" autosave à 1");
            string path = usefullData.SavePath + "autosave" + usefullData.SaveNewFileExtention;
            if (File.Exists(path))
            {
                _guistart.enabled = false;
                _askAutosave = true;
                _cb.showMe(true, GUI.depth);
                _cb.setBtns(TextManager.GetText("GUIMenuRight.Yes"),
                      TextManager.GetText("GUIMenuRight.No"));
                _cb.setText(TextManager.GetText("GUIMenuRight.AskAutoSave1") + "\n" + TextManager.GetText("GUIMenuRight.AskAutoSave2"));

            }
            PlayerPrefs.SetInt("autosave", 0);
        }
        #endif
    }
Exemple #2
0
        public void TestButtonIsDisabled()
        {
            GUIStart gui = new GUIStart();

            gui.NameTextBox = "";

            gui.DescTextBox = "typist";

            //expected to be false since name is empty;
            Assert.IsFalse(gui.ButtonStartEnabled);
        }
Exemple #3
0
        public void TestButtonIsEnabled()
        {
            GUIStart gui = new GUIStart();

            gui.NameTextBox = "name";

            gui.DescTextBox = "typist";

            //expected to be true;
            Assert.IsTrue(gui.ButtonStartEnabled);
        }