private void Gui_PLYDataList()
        {
            Rect Panel = new Rect(0f, 0f, 250f, 800f);

            GUILayout.BeginArea(Panel, new GUIContent("PLY Data List"), GUI.skin.window);

            GUILayout.BeginHorizontal();
            GUILayout.Label("Search", GUILayout.Width(60));
            SearchText = GUILayout.TextField(SearchText);
            GUILayout.EndHorizontal();

            ListScroll = GUILayout.BeginScrollView(ListScroll, false, true);

            for (int Index = 0; Index < PLYDataList.Count; ++Index)
            {
                string Name = MeshList[Index].name;

                if (ModGUI.NameSearch(Name, SearchText))
                {
                    bool flag2 = Index == SelectID;

                    if (GUILayout.Button(string.Format("ID : {0}\n{1}", Index, Name), (!flag2) ? "button" : "buttongreen", GUILayout.ExpandHeight(false)) && !flag2)
                    {
                        SelectID = Index;
                        GUISoundManager.GetSingleton().PlayBeep();
                    }
                }
            }

            GUILayout.EndScrollView();

            GUILayout.EndArea();
        }
Exemple #2
0
        private bool Gui_1 <T>(List <string> NameList, List <T> ObjectList, ref T SelectObject, ref string Search, ref Vector2 Scroll) where T : UnityEngine.Object
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("Search", GUILayout.Width(60));
            Search = GUILayout.TextField(Search);
            GUILayout.EndHorizontal();

            Scroll = GUILayout.BeginScrollView(Scroll, false, true);
            bool B = false;

            for (int Index = 0; Index < NameList.Count; ++Index)
            {
                string Name = NameList[Index];

                if (ModGUI.NameSearch(Name, Search))
                {
                    bool   Flag = SelectObject != ObjectList[Index];
                    string Text = string.Format("ID : {0}\n{1}", Index, Name);

                    if (GUILayout.Button(new GUIContent(Text), (Flag) ? "button" : "buttongreen", GUILayout.ExpandHeight(false)) && Flag)
                    {
                        SelectObject = ObjectList[Index];
                        B            = true;
                        GUISoundManager.GetSingleton().PlayBeep();
                    }
                }
            }

            GUILayout.EndScrollView();
            GUILayout.EndArea();

            return(B);
        }
Exemple #3
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        public override void OnGui()
        {
            GUILayout.BeginArea(new Rect(0f, 0f, 340f, 580f), "Select Contestants", GUI.skin.window);
            _treeSelector.OnGui(new Rect(30f, 35f, 280f, 520f), new Action <BlueprintFile>(UpdateFileData));
            GUILayout.EndArea();

            GUILayout.BeginArea(new Rect(340f, 0f, 600f, 580f), "Tournament Settings", GUI.skin.window);
            optpos = GUILayout.BeginScrollView(optpos, false, true);
            GUISliders.TotalWidthOfWindow = 580;
            GUISliders.TextWidth          = 240;
            GUISliders.DecimalPlaces      = 0;
            GUISliders.UpperMargin        = 0;
            _focus.spawndis        = GUISliders.LayoutDisplaySlider("Spawn Distance", _focus.spawndis, 100f, 5000f, enumMinMax.none, new ToolTip("Spawn distance between teams"));
            _focus.spawngap        = GUISliders.LayoutDisplaySlider("Spawn Gap", _focus.spawngap, 10f, 500f, enumMinMax.none, new ToolTip("Spawn distance between team members"));
            _focus.minalt          = GUISliders.LayoutDisplaySlider("Min Alt", _focus.minalt, -500f, _focus.maxalt, enumMinMax.none, new ToolTip("Add to penalty time when below this"));
            _focus.maxalt          = GUISliders.LayoutDisplaySlider("Max Alt", _focus.maxalt, _focus.minalt, 2000f, enumMinMax.none, new ToolTip("Add to penalty time when above this"));
            _focus.maxdis          = GUISliders.LayoutDisplaySlider("Max Dis", _focus.maxdis, 0f, 10000f, enumMinMax.none, new ToolTip("Max distance from nearest enemy before penalty time added"));
            _focus.maxoob          = GUISliders.LayoutDisplaySlider("Penalty Time", _focus.maxoob, 0f, 10000f, enumMinMax.none, new ToolTip("Max penalty time (seconds)"));
            _focus.maxtime         = GUISliders.LayoutDisplaySlider("Match Time", _focus.maxtime, 0f, 10000f, enumMinMax.none, new ToolTip("Max match time (seconds), Currently doesn't effect anything"));
            _focus.maxcost         = GUISliders.LayoutDisplaySlider("Max Design Cost", _focus.maxcost, 0f, 10000000f, enumMinMax.none, new ToolTip("Max design cost, Currently doesn't effect anything"));
            _focus.maxmat          = GUISliders.LayoutDisplaySlider("Starting Material", _focus.maxmat, 0f, 100000f, enumMinMax.none, new ToolTip("Amount of material per team (centralised)"));
            _focus.matconv         = GUISliders.LayoutDisplaySlider("Dmg to Mat %", _focus.matconv, -1f, 100f, enumMinMax.none, new ToolTip("Damage to material conversion, -1 disables self/team damage material return"));
            _focus.eastWestBoard   = (int)GUISliders.LayoutDisplaySlider("E-W Board", _focus.eastWestBoard, 0, sectionsEastWest, enumMinMax.none, new ToolTip("The east-west boardindex, it is the first number on the map. 0 is the left side"));
            _focus.northSouthBoard = (int)GUISliders.LayoutDisplaySlider("N-S Board", _focus.northSouthBoard, 0, sectionsNorthSouth, enumMinMax.none, new ToolTip("The north-south boardindex, it is the second number on the map. 0 is the bottom side."));
            _focus.MoveCam();
            _focus.srules = Convert.ToBoolean(GUISliders.LayoutDisplaySlider(((Tournament.OPTIONS.STANDARDRULES)Convert.ToInt32(_focus.srules)).ToString(), Convert.ToInt32(_focus.srules), 0f, 1f, enumMinMax.none, new ToolTip("Standard despawn rules, or customise")));
            if (!_focus.srules)
            {
                _focus.penaltynoai = Convert.ToBoolean(GUISliders.LayoutDisplaySlider(((Tournament.OPTIONS.AIPENALTY)Convert.ToInt32(_focus.penaltynoai)).ToString(), Convert.ToInt32(_focus.penaltynoai), 0f, 1f, enumMinMax.none, new ToolTip("Does having no AI left add to penalty time?")));
                _focus.standardhp  = Convert.ToBoolean(GUISliders.LayoutDisplaySlider(((Tournament.OPTIONS.HPMODE)Convert.ToInt32(_focus.standardhp)).ToString(), Convert.ToInt32(_focus.standardhp), 0f, 1f, enumMinMax.none, new ToolTip("Calculate HP by % of alive blocks or % of alive block costs")));
                _focus.penaltyhp   = GUISliders.LayoutDisplaySlider("HP Penalty %", _focus.penaltyhp, 0f, 100f, enumMinMax.none, new ToolTip("Adds to penalty time when below hp %, 0 disables"));
            }
            GUILayout.EndScrollView();
            GUILayout.EndArea();

            GUILayout.BeginArea(new Rect(0f, 580f, 940f, 200f), "Spawn Settings", GUI.skin.window);
            GUISliders.TotalWidthOfWindow = 600;
            GUISliders.TextWidth          = 240;
            GUISliders.DecimalPlaces      = 0;
            GUISliders.UpperMargin        = 40;
            Dir = (Tournament.SPAWN.DIR)GUISliders.DisplaySlider(0, Dir.ToString(), (int)Dir, 0, 3, enumMinMax.none, new ToolTip("Direction"));
            Loc = (Tournament.SPAWN.LOC)GUISliders.DisplaySlider(1, Loc.ToString(), (int)Loc, 0, 3, enumMinMax.none, new ToolTip("Location"));
            if (_treeSelector.CurrentData != null)
            {
                if (GUI.Button(new Rect(600f, 25f, 280f, 50f), "Add to Team 1"))
                {
                    GUISoundManager.GetSingleton().PlayBeep();
                    TournamentEntry tmp = new TournamentEntry {
                        IsKing          = true,
                        spawn_direction = Dir,
                        spawn_location  = Loc,
                        Bpf             = _treeSelector.CurrentData
                    };
                    _focus.entry_t1.Add(tmp);
                }
                if (GUI.Button(new Rect(600f, 100f, 280f, 50f), "Add to Team 2"))
                {
                    GUISoundManager.GetSingleton().PlayBeep();
                    TournamentEntry tmp = new TournamentEntry {
                        IsKing          = false,
                        spawn_direction = Dir,
                        spawn_location  = Loc,
                        Bpf             = _treeSelector.CurrentData
                    };
                    _focus.entry_t2.Add(tmp);
                }
            }
            GUILayout.EndArea();
            GUILayout.BeginArea(new Rect(940f, 0f, 340f, 580f), "Selected", GUI.skin.window);
            listpos = GUILayout.BeginScrollView(listpos);

            GUILayout.Box("<color=#ffa500ff>~---------T1---------~</color>");
            if (_focus.entry_t1.Count != 0)
            {
                foreach (TournamentEntry tp in _focus.entry_t1)
                {
                    var tmpk = "";
                    foreach (var s in tp.LabelCost)
                    {
                        tmpk += "\n" + s;
                    }
                    GUILayout.Box(string.Format("<color=#ffa500ff>{3} {2}\n{0} {1}\n~-------SPAWNS-------~</color>{4}\n<color=#ffa500ff>~--------------------~</color>", tp.Bpf.Name, tp.bp.CalculateResourceCost(false, true).Material, tp.spawn_location, tp.spawn_direction, tmpk));
                    if (GUILayout.Button("^ Remove ^"))
                    {
                        _focus.entry_t1.Remove(tp);
                    }
                }
            }

            GUILayout.Box("<color=#ff0000ff>~---------T2---------~</color>");
            if (_focus.entry_t2.Count != 0)
            {
                foreach (TournamentEntry tp in _focus.entry_t2)
                {
                    var tmpk = "";
                    foreach (var s in tp.LabelCost)
                    {
                        tmpk += "\n" + s;
                    }
                    GUILayout.Box(string.Format("<color=#ff0000ff>{3} {2}\n{0} {1}\n~-------SPAWNS-------~</color>{4}\n<color=#ffa500ff>~--------------------~</color>", tp.Bpf.Name, tp.bp.CalculateResourceCost(false, true).Material, tp.spawn_location, tp.spawn_direction, tmpk));
                    if (GUILayout.Button("^ Remove ^"))
                    {
                        _focus.entry_t2.Remove(tp);
                    }
                }
            }

            GUILayout.EndScrollView();
            GUILayout.EndArea();
            if (GUI.Button(new Rect(970f, 660f, 280f, 50f), "Start") && _focus.entry_t1.Count > 0 && _focus.entry_t2.Count > 0)
            {
                DeactivateGui();
                _focus.StartMatch();
            }
        }
        public unsafe override void OnGui()
        {
            GUILayout.BeginArea(new Rect(0f, 0f, 340f, 580f), "Select Contestants", GUI.skin.window);
            _treeSelector.ScaleTheUi = true;
            _treeSelector.OnGui(new Rect(30f, 35f, 280f, 520f), (Action <BlueprintFile>)UpdateFileData);
            GUILayout.EndArea();

            GUILayout.BeginArea(new Rect(340f, 0f, 600f, 430f), "Tournament Settings", GUI.skin.window);
            optpos = GUILayout.BeginScrollView(optpos, (GUILayoutOption[])new GUILayoutOption[0]);

            GUISliders.TotalWidthOfWindow = 580;
            GUISliders.TextWidth          = 240;
            GUISliders.DecimalPlaces      = 0;
            GUISliders.UpperMargin        = 0;

            t.spawndis  = GUISliders.DisplaySlider(0, "Spawn Distance", t.spawndis, 100f, 10000f, 0, new ToolTip("Spawn distance between teams"));
            t.spawngap  = GUISliders.DisplaySlider(1, "Spawn Gap Horizontal", t.spawngap, 0f, 500f, 0, new ToolTip("Spawn distance between team members left to right"));
            t.spawngap2 = GUISliders.DisplaySlider(2, "Spawn Gap Forward-Back", t.spawngap2, 0f, 1000f, 0, new ToolTip("Spawn distance between team members front to back"));
            t.minalt    = GUISliders.DisplaySlider(3, "Min Alt", t.minalt, -500f, t.maxalt, 0, new ToolTip("Add to penalty time when below this"));
            t.maxalt    = GUISliders.DisplaySlider(4, "Max Alt", t.maxalt, t.minalt, 2000f, 0, new ToolTip("Add to penalty time when above this"));
            t.maxdis    = GUISliders.DisplaySlider(5, "Max Dis", t.maxdis, 0f, 10000f, 0, new ToolTip("Max distance from nearest enemy before penalty time added"));
            t.maxoob    = GUISliders.DisplaySlider(6, "Penalty Time", t.maxoob, 0f, 10000f, 0, new ToolTip("Max penalty time (seconds)"));
            t.maxtime   = GUISliders.DisplaySlider(7, "Match Time", t.maxtime, 0f, 10000f, 0, new ToolTip("Max match time (seconds)"));
            t.maxmat    = GUISliders.DisplaySlider(8, "Starting Material", t.maxmat, 0f, 1000000f, 0, new ToolTip("Amount of material per team (centralised) or per vehicle (localised)"));
            GUILayout.EndScrollView();
            GUILayout.BeginHorizontal();
            GUILayout.Space(40);
            t.localResourcesBool = GUILayout.Toggle(t.localResourcesBool, new GUIContent("Use Local Resources", "Off - Resources centralised for each team \n On - Resources allocated per vehicle/blueprint"));
            GUILayout.Space(250);
            t.selectableResourcesBool = GUILayout.Toggle(t.selectableResourcesBool, new GUIContent("Use Individual Resources", "To allocate different resources to different teams/vehicles \n Uses the resource slider setting when 'add to team' is pressed \nWarning - max one vehicle per spwan stick in local resource setting"));
            GUILayout.EndHorizontal();
            GUILayout.EndArea();

            GUILayout.BeginArea(new Rect(340f, 430f, 600f, 150f), "Battle Location", GUI.skin.window);
            optpos = GUILayout.BeginScrollView(optpos, (GUILayoutOption[])new GUILayoutOption[0]);

            GUISliders.TotalWidthOfWindow = 580;
            GUISliders.TextWidth          = 240;
            GUISliders.DecimalPlaces      = 0;
            GUISliders.UpperMargin        = -350;

            t.eastWestBoard   = (int)GUISliders.DisplaySlider(9, "Map Tile East-West", t.eastWestBoard, 0, sectionsEastWest, enumMinMax.none, new ToolTip("The east-west boardindex, it is the first number on the map. 0 is the left side"));
            t.northSouthBoard = (int)GUISliders.DisplaySlider(10, "Map Tile North-South", t.northSouthBoard, 0, sectionsNorthSouth, enumMinMax.none, new ToolTip("The north-south boardindex, it is the second number on the map. 0 is the bottom side."));
            t.MoveCam();
            GUILayout.EndScrollView();
            GUILayout.EndArea();

            GUILayout.BeginArea(new Rect(0f, 580f, 600f, 200f), "Spawn Settings", GUI.skin.window);
            GUISliders.TotalWidthOfWindow = 400;
            GUISliders.TextWidth          = 100;
            GUISliders.DecimalPlaces      = 0;
            GUISliders.UpperMargin        = 40;
            t.Dir    = (Tournament.SPAWN.DIR) checked ((int)unchecked (GUISliders.DisplaySlider(0, t.Dir.ToString(), (float)t.Dir, 0f, 3f, 0, new ToolTip("Direction"))));
            t.Loc    = (Tournament.SPAWN.LOC) checked ((int)unchecked (GUISliders.DisplaySlider(1, t.Loc.ToString(), (float)t.Loc, 0f, 3f, 0, new ToolTip("Location"))));
            t.offset = GUISliders.DisplaySlider(2, "Height Offset", t.offset, -100f, 400f, 0, new ToolTip("Height Offset from location"));
            if (_treeSelector.CurrentData != null)
            {
                if (GUI.Button(new Rect(400f, 40f, 150f, 50f), "Add to Team 1"))
                {
                    GUISoundManager.GetSingleton().PlayBeep();
                    TournamentEntry tournamentEntry = new TournamentEntry();
                    tournamentEntry.IsKing          = true;
                    tournamentEntry.spawn_direction = t.Dir;
                    tournamentEntry.spawn_location  = t.Loc;
                    tournamentEntry.offset          = t.offset;
                    tournamentEntry.res             = t.maxmat;
                    tournamentEntry.bpf             = _treeSelector.CurrentData;
                    t.entry_t1.Add(tournamentEntry);
                }
                if (GUI.Button(new Rect(400f, 100f, 150f, 50f), "Add to Team 2"))
                {
                    GUISoundManager.GetSingleton().PlayBeep();
                    TournamentEntry tournamentEntry2 = new TournamentEntry();
                    tournamentEntry2.IsKing          = false;
                    tournamentEntry2.spawn_direction = t.Dir;
                    tournamentEntry2.spawn_location  = t.Loc;
                    tournamentEntry2.offset          = t.offset;
                    tournamentEntry2.res             = t.maxmat;
                    tournamentEntry2.bpf             = _treeSelector.CurrentData;
                    t.entry_t2.Add(tournamentEntry2);
                }
            }
            GUILayout.EndArea();

            GUILayout.BeginArea(new Rect(600f, 580f, 340f, 200f), "Mod Settings", GUI.skin.window);
            GUILayout.BeginVertical();
            //new Rect(80f, 50f, 200f, 50f),
            if (GUILayout.Button("Save Settings"))
            {
                GUISoundManager.GetSingleton().PlayBeep();
                t.saveSettings();
            }
            //new Rect(140f, 300f, 200f, 50f),
            if (GUILayout.Button("Restore Defaults"))
            {
                GUISoundManager.GetSingleton().PlayBeep();
                t.loadDefaults();
            }
            t.defaultKeysBool = GUILayout.Toggle(t.defaultKeysBool, "Use Default Keybinds");
            GUILayout.EndVertical();
            GUILayout.EndArea();

            GUILayout.BeginArea(new Rect(940f, 0f, 340f, 580f), "Selected", GUI.skin.window);
            listpos = GUILayout.BeginScrollView(listpos, (GUILayoutOption[])new GUILayoutOption[0]);
            GUILayout.Box("<color=#ffa500ff>~---------T1---------~</color>", (GUILayoutOption[])new GUILayoutOption[0]);
            if (t.entry_t1.Count != 0)
            {
                foreach (TournamentEntry item in t.entry_t1)
                {
                    string   text      = "";
                    string[] labelCost = item.labelCost;
                    foreach (string str in labelCost)
                    {
                        text = text + "\n" + str;
                    }
                    string res = "Resource: " + item.res;
                    GUILayout.Box(string.Format("<color=#ffa500ff>{3} {2}\n{0} {1}\n{5}\n~-------SPAWNS-------~</color>{4}\n<color=#ffa500ff>~--------------------~</color>", item.bpf.Name, (item.bp.CalculateResourceCost(false, true, true)).Material, item.spawn_location, item.spawn_direction, text, res), (GUILayoutOption[])new GUILayoutOption[0]);
                    if (GUILayout.Button("^ Remove ^", (GUILayoutOption[])new GUILayoutOption[0]))
                    {
                        t.entry_t1.Remove(item);
                    }
                }
            }
            GUILayout.Box("<color=#ff0000ff>~---------T2---------~</color>", (GUILayoutOption[])new GUILayoutOption[0]);
            if (t.entry_t2.Count != 0)
            {
                foreach (TournamentEntry item2 in t.entry_t2)
                {
                    string   text2      = "";
                    string[] labelCost2 = item2.labelCost;
                    foreach (string str2 in labelCost2)
                    {
                        text2 = text2 + "\n" + str2;
                    }
                    string res2 = "Resource: " + item2.res;
                    GUILayout.Box(string.Format("<color=#ff0000ff>{3} {2}\n{0} {1}\n{5}\n~-------SPAWNS-------~</color>{4}\n<color=#ffa500ff>~--------------------~</color>", item2.bpf.Name, (item2.bp.CalculateResourceCost(false, true, true)).Material, item2.spawn_location, item2.spawn_direction, text2, res2), (GUILayoutOption[])new GUILayoutOption[0]);
                    if (GUILayout.Button("^ Remove ^", (GUILayoutOption[])new GUILayoutOption[0]))
                    {
                        t.entry_t2.Remove(item2);
                    }
                }
            }
            GUILayout.EndScrollView();
            GUILayout.EndArea();
            if (GUI.Button(new Rect(970f, 660f, 280f, 50f), "Start") && t.entry_t1.Count > 0 && t.entry_t2.Count > 0)
            {
                this.DeactivateGui(0);
                t.loadCraft();
                t.StartMatch();
            }
        }