// Use this for initialization void Start() { if (this.transform.name == "HighScore") { this.GetComponent <TextMesh>().text = "High score: " + GUIScoreScript.GetHighScore(); } else if (this.transform.name == "LastScore") { if (GUIScoreScript.GetLastScore() != -1) { this.GetComponent <TextMesh>().text = "Last score: " + GUIScoreScript.GetLastScore(); } else { this.GetComponent <TextMesh>().text = ""; } } }
public static void EndGame() { GUIScoreScript.SaveHighScore(); Application.LoadLevel("Menu"); print("end game"); }