private void CreateObjects() { this.mSelectPop = GameUITools.FindGameObject("SelectPetPopUp", base.gameObject).AddComponent<MagicMirrorSelectPetPopUp>(); this.mSelectPop.Init(this); this.mSelectPop.Hide(); GameObject parent = GameUITools.FindGameObject("Window", base.gameObject); GameObject parent2 = GameUITools.RegisterClickEvent("InAdd", new UIEventListener.VoidDelegate(this.OnInAddClick), parent); this.mInAdd = GameUITools.RegisterClickEvent("Add", new UIEventListener.VoidDelegate(this.OnInAddClick), parent2); this.mInTips = GameUITools.FindGameObject("Tips", parent2); this.mInInfo = GameUITools.FindGameObject("Info", parent2); this.mInName = GameUITools.FindUILabel("Name", this.mInInfo); this.mInLevel = GameUITools.FindUILabel("Level", this.mInInfo); this.mInStars = GameUITools.FindGameObject("Stars", this.mInInfo).AddComponent<GUIStars>(); this.mInStars.Init(5); this.mInValues = GameUITools.FindGameObject("Values", this.mInInfo).AddComponent<GUIAttributeValue>(); this.mInSkills = GameUITools.FindGameObject("Skill", this.mInInfo).AddComponent<GUIPetSkills>(); parent2 = GameUITools.RegisterClickEvent("OutAdd", new UIEventListener.VoidDelegate(this.OnOutAddClick), parent); this.mOutAdd = GameUITools.RegisterClickEvent("Add", new UIEventListener.VoidDelegate(this.OnOutAddClick), parent2); this.mOutTips = GameUITools.FindGameObject("Tips", parent2); this.mOutInfo = GameUITools.FindGameObject("Info", parent2); this.mOutName = GameUITools.FindUILabel("Name", this.mOutInfo); this.mOutLevel = GameUITools.FindUILabel("Level", this.mOutInfo); this.mOutStars = GameUITools.FindGameObject("Stars", this.mOutInfo).AddComponent<GUIStars>(); this.mOutStars.Init(5); this.mOutValues = GameUITools.FindGameObject("Values", this.mOutInfo).AddComponent<GUIAttributeValue>(); this.mOutSkills = GameUITools.FindGameObject("Skill", this.mOutInfo).AddComponent<GUIPetSkills>(); GameUITools.RegisterClickEvent("RulesBtn", new UIEventListener.VoidDelegate(this.OnRulesClick), parent); this.mCost = GameUITools.FindGameObject("Cost", parent); this.mDiamond = GameUITools.FindUILabel("Diamond", this.mCost); this.mMagicSoul = GameUITools.FindUILabel("MagicSoul", this.mCost); this.mChangeBtn = GameUITools.RegisterClickEvent("ChangeBtn", new UIEventListener.VoidDelegate(this.OnChangeClick), parent).GetComponent<UIButton>(); this.mChangeBtns = this.mChangeBtn.GetComponents<UIButton>(); this.mChangeBtnEffect = GameUITools.FindGameObject("Effect", this.mChangeBtn.gameObject); this.RefreshInInfo(); }
private void CreateObjects() { Transform transform = base.transform.Find("UIMiddle"); this.mFlowerSp = transform.Find("flower").gameObject; this.mFlowerSp.transform.localScale = Vector3.zero; this.mUIEffect0 = this.mFlowerSp.transform.Find("ui57_4").gameObject; Tools.SetParticleRenderQueue2(this.mUIEffect0, 5500); NGUITools.SetActive(this.mUIEffect0, false); this.mUIEffect1 = base.transform.Find("Texture/ui57").gameObject; Tools.SetParticleRenderQueue2(this.mUIEffect1, 5490); NGUITools.SetActive(this.mUIEffect1, false); this.mUIEffect3 = base.transform.Find("Texture/ui57_5").gameObject; Tools.SetParticleRenderQueue2(this.mUIEffect3, 5450); NGUITools.SetActive(this.mUIEffect3, false); this.mUIEffect4 = base.transform.Find("Texture/ui57_6").gameObject; Tools.SetParticleRenderQueue2(this.mUIEffect4, 5550); NGUITools.SetActive(this.mUIEffect4, false); this.mCardModel = transform.Find("modelPos").gameObject; Transform transform2 = transform.Find("rightInfo"); transform2.localScale = new Vector3(0f, 1f, 1f); this.mRightInfoBg = transform2.GetComponent<UISprite>(); GameObject parent = GameUITools.FindGameObject("Info", this.mRightInfoBg.gameObject); this.mName = GameUITools.FindUILabel("Name", parent); this.mLevel = GameUITools.FindUILabel("Level", parent); this.mStars = GameUITools.FindGameObject("Stars", parent).AddComponent<GUIStars>(); this.mStars.Init(5); this.mValues = GameUITools.FindGameObject("Values", parent).AddComponent<GUIAttributeValue>(); this.mSkills = GameUITools.FindGameObject("Skill", parent).AddComponent<GUIPetSkills>(); this.mContinueBtn = transform.Find("continueBtn").gameObject; UIEventListener expr_20C = UIEventListener.Get(this.mContinueBtn); expr_20C.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_20C.onClick, new UIEventListener.VoidDelegate(this.OnContinueBtnClick)); this.mContinueScale = this.mContinueBtn.GetComponent<TweenScale>(); this.mContinueBtn.transform.localScale = Vector3.zero; this.mSequenceForSuc = new Sequence(new SequenceParms().UpdateType(UpdateType.TimeScaleIndependentUpdate)); }