public MainWindow() { if (Process.GetProcessesByName("GamingSupervisor").Length != 1) { MessageBox.Show(this, "Gaming Supervisor is already running. Close the other instance and try again.", "Error", MessageBoxButton.OK, MessageBoxImage.Information, MessageBoxResult.OK, MessageBoxOptions.DefaultDesktopOnly); Application.Current.Shutdown(); } InitializeComponent(); HideInstructions(); DescriptionToggle.IsChecked = false; Description = GUIDescription; HeroList = HeroNameItemsControl; HeroList.Visibility = Visibility.Collapsed; ParserHandler.StartInfoParsing(); DifficultySelection difficultySelection = new DifficultySelection(); GUINavigation.Navigate(difficultySelection); }
void Start() { cam = Camera.mainCamera; guin = cam.GetComponent<GUINavigation>(); mapg = cam.GetComponent<MapGui>(); zoomedIn = true; mdown = false; onguidown = false; mdowncool = 0; }
void Start() { firstGUI = true; selectrelease = false; buttonactive = false; movedLeft = false; movedRight = false; musicvol = OptionsValues.musicVolume; effectvol = OptionsValues.sfxVolume; fullscreen = Screen.fullScreen; guin = GetComponent<GUINavigation>(); res = Screen.resolutions; f = 0.0f; if (res.Length > 1) { for (int i = 0; i < res.Length; i++) if (res[i].width < 800 || res[i].height < 600) f += 1.0f; for (resolution = f; resolution < res.Length && (res[(int)resolution].width != Screen.width || res[(int)resolution].height != Screen.height); resolution += 1) ; } else resolution = 0; }
void Start() { firstGUI = true; guin = GetComponent<GUINavigation>(); prts = GetComponent<PauseReturnToScript>(); }
// Use this for initialization void Start() { int moduleCount = (int)LevelCreator.LengthConverter(LevelCreator.LEVEL_LENGTH); maxScore = moduleCount * 5000; maxZ = (moduleCount * 64) - 32; HitList = new List<HitAccuracy>(); soldierAnim = 0; Screen.lockCursor = false; music.useGlobal = false; started = true; screencountdown = 1f; PERFECT_RUN = true; guin = GetComponent<GUINavigation>(); guin.maxKeys = 0; lcs = GetComponent<LevelCompleteScript>(); lost = false; prescreencountdown = 0f; countdown = 0; if (ObstacleController.PLAYER != null) hm = ObstacleController.PLAYER.GetComponent<HeroMovement>(); }
// Use this for initialization void Start() { guin = GetComponent<GUINavigation>(); beforenextdecrease = 1.5f; todecrease = -1; firstGUI = true; timeout = false; returned = false; newtarget = true; completed = false; nextIncrement = 0; endScore = CurrentGameState.currentScore; excellentMultiplier = excellents * excellentScore; averageMultiplier = averages * averageScore; goodMultiplier = goods * goodScore; perfectMultiplier = perfects * perfectScore; doubleMultiplier = doubleKills * doubleScore; tripleMultiplier = tripleKills * tripleScore; chargeKillMultiplier = chargeKills * chargeKillScore; if (CurrentGameState.InfiniteMode) perfectRunMultiplier = 0; else perfectRunMultiplier = perfectRun ? perfectRunScore * LevelCreator.LEVEL_LENGTH : 0; displayedScore = endScore; //print("run: " + perfectRun + " score: " + perfectRunScore); calculatedScore = endScore + distanceScore + excellentMultiplier + averageMultiplier + goodMultiplier + perfectMultiplier + doubleMultiplier + tripleMultiplier + chargeKillMultiplier + perfectRunMultiplier; }
void Start() { if (CurrentGameState.highscorecondition == EndState.GaveUp) textselect = Random.Range(0, gaveUpText.Length); else textselect = Random.Range(0, overrunText.Length); firstGUI = true; started = true; countdown = 1.2f; aftercountdown = 1.0f; returned = false; gaveup = false; decreaseComplete = false; music.useGlobal = false; score = CurrentGameState.currentScore; newscore = score / 2; pointsDecreaser = newscore / 59L; guin = GetComponent<GUINavigation>(); }
void Start() { firstGUI = true; music.useGlobal = false; started = true; countdown = 1f; aftercountdown = 0.8f; guin = GetComponent<GUINavigation>(); }
void Start() { firstGUI = true; scroll = 0; guin = GetComponent<GUINavigation>(); mms = GetComponent<MainMenuScript>(); }
void Start() { aftercountdown = 1.2f; countdown = 1f; firstGUI = true; stopped = false; guin = GetComponent<GUINavigation>(); }
void Start() { maxPages = 5; screenNr = 0; movedLeft = false; movedRight = false; firstGUI = true; guin = GetComponent<GUINavigation>(); }
void Start() { nextpressedcooldown = 0; nextpressed = false; guin = GetComponent<GUINavigation>(); if (CurrentGameState.InfiniteMode) highscoreNr = 1; else highscoreNr = 0; finalchar = -1; keyDownA = false; keyDownB = false; movedLeft = false; movedRight = false; movedUp = false; movedDown = false; firstGUI = true; setname = ""; if (!mainMenu) started = true; else started = false; returned = false; countdown = 1f; aftercountdown = 1f; if (!mainMenu) if (CurrentGameState.currentScore >= CurrentGameState.MinimumHighscoreRequirement()) addnewScore = true; else addnewScore = false; }
void Start() { GameObject o = GameObject.Find("PreviousLineCreator"); prevl = o.GetComponent<PreviousLines>(); guin = GetComponent<GUINavigation>(); guin.maxKeys = 0; backDown = false; nextDown = false; keyLocation = -1; firstGUI = true; music.useGlobal = false; CurrentGameState.previousScore = CurrentGameState.currentScore; ResetScroll(); stopped = false; startReset = true; startHero = true; started = true; Time.timeScale = 50; countdown = 1f; startcountdown = 50f; }
void Start() { aftercountdown = 1.2f; firstGUI = true; guin = GetComponent<GUINavigation>(); pms = GetComponent<PauseMenuScript>(); }