void OnGUI()
    {
        List <ColorPalette> foundPalettes = Asseting.FindAssetsByType <ColorPalette>();
        List <float>        orders        = new List <float>(); foreach (ColorPalette p in foundPalettes)
        {
            orders.Add(p.order);
        }

        List <int> sorted; ArrayProcess.ListSorter(orders, out sorted);

        palettes = new List <ColorPalette>();
        for (int i = 0; i < foundPalettes.Count; i++)
        {
            palettes.Add(foundPalettes[sorted[i]]);
        }

        GUILayout.BeginHorizontal();

        GUING.Title("Found : " + palettes.Count + " Color Palettes.", false, false, 200);

        palettePerLine = (int)GUING.Slider(palettePerLine, 2, 7, 1, new Vector2(0, 0), "Palette Per Line", 100);
        paletteSize    = (int)GUING.Slider(paletteSize, 200, 400, 1, new Vector2(0, 0), "Palette Size", 100);

        GUILayout.EndHorizontal();

        DisplayPalettes(50, paletteSize, palettePerLine);

        /*
         * Color gc = GUI.backgroundColor; GUI.backgroundColor = Color.grey;
         * if (GUI.Button(new Rect(0,this.position.height-25,500,25), "CLOSE" )) { this.Close(); }GUI.backgroundColor = gc;*/
    }
Exemple #2
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    public override void OnInspectorGUI()
    {
        float      width      = EditorGUIUtility.currentViewWidth;
        Physicbody physicbody = target as Physicbody;

        Styles();

        serializedObject.Update();

        if (GUILayout.Button(displayInfos ? "Fold" : "Unfold"))
        {
            displayInfos = !displayInfos;
        }

        if (displayInfos)
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Acceleration : ", infoTitleStyle, GUILayout.Height(20), GUILayout.Width(width * .4f));
            EditorGUILayout.LabelField(physicbody.accelerationMagnitude.ToString("F1"), infoStyle, GUILayout.Height(20), GUILayout.Width(width * .1f));
            EditorGUILayout.LabelField(physicbody.acceleration.ToString("F1"), infoStyle, GUILayout.Height(20), GUILayout.Width(width * .5f));
            EditorGUILayout.EndHorizontal();
        }

        GUING.Line(1, 5);

        DrawDefaultInspector();

        serializedObject.ApplyModifiedProperties();
    }
    void DisplayPalette(ColorPalette palette, Rect rect, float colorW, float colorH, int countPerLine = 3)
    {
        Texture2D t = new Texture2D((int)rect.width, (int)rect.height);

        GUILayout.BeginArea(rect, t);

        //GUING.Title("<b>"+ palette.name + "</b>",false,true);
        style        = new GUIStyle(GUI.skin.textField); style.fontStyle = FontStyle.Bold; style.alignment = TextAnchor.MiddleCenter;
        palette.name = GUILayout.TextField(palette.name, style, GUILayout.Width(rect.width), GUILayout.Height(16));

        GUILayout.BeginHorizontal();

        int x = 0; Color gc = GUI.contentColor; style = new GUIStyle(GUI.skin.label); style.fontSize = 10; style.alignment = TextAnchor.MiddleCenter;

        for (int i = 0; i <= palette.colors.Count; i++)
        {
            if (x % countPerLine == 0)
            {
                GUILayout.EndHorizontal(); GUILayout.BeginHorizontal();
            }

            if (i < palette.colors.Count)
            {
                int variation = palette.variation;
                if (palette.variation >= palette.colors[i].colors.Count)
                {
                    palette.colors[i].colors.Add(palette.colors[i].colors[palette.colors[i].colors.Count - 1]);
                }

                GUILayout.BeginVertical();

                Couleur couleur = palette.colors[i]; Color c = GUI.backgroundColor; GUI.backgroundColor = couleur.colors[variation];
                couleur.name = GUILayout.TextField(palette.colors[i].name, style, GUILayout.Width(colorW), GUILayout.Height(15));

                if (!selecting)
                {
                    couleur.colors[variation] = EditorGUILayout.ColorField(GUIContent.none, palette.colors[i].colors[variation], false, false, false, GUILayout.Width(colorW), GUILayout.Height(colorH));
                }

                else if (GUILayout.Button("", GUILayout.Width(colorW), GUILayout.Height(colorH)))
                {
                    PlayerData.cacheColorName = ((int)Random.Range(9999, 999999)).ToString();
                    PlayerData.SetColor(PlayerData.cacheColorName, couleur.colors[variation]);
                    inspector.paleting = 2;
                    this.Close();
                }

                palette.colors[i] = couleur; GUI.backgroundColor = c;

                GUILayout.EndVertical();
            }
            else
            {
                GUILayout.BeginVertical();

                GUILayout.Label("NEW", style, GUILayout.Width(colorW));
                style = new GUIStyle(GUI.skin.button); style.fontSize = 35; style.alignment = TextAnchor.MiddleCenter; GUI.contentColor = Color.white;
                if (GUILayout.Button("+", style, GUILayout.Width(colorW), GUILayout.Height(colorH)))
                {
                    palette.colors.Add(new Couleur("color"));
                }

                GUILayout.EndVertical();
            }
            x += 1;
        }
        GUILayout.EndHorizontal(); GUI.contentColor = gc;

        palette.variation = (int)GUING.Slider(palette.variation, 0, 5, 1, new Vector2(0, 0), "Variation " + palette.variation, rect.width * 0.95f);

        GUING.Line(2, 0.1f);

        GUILayout.BeginHorizontal();
        if (GUILayout.Button("<"))
        {
            palette.order--;
        }
        style = new GUIStyle(GUI.skin.label); style.fontSize = 8; style.alignment = TextAnchor.MiddleCenter;
        GUILayout.Label((-palette.order).ToString(), style, GUILayout.Width(50));
        if (GUILayout.Button(">"))
        {
            palette.order++;
        }
        GUILayout.EndHorizontal();

        GUILayout.EndArea();
    }
Exemple #4
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 void OnGUI()
 {
     GUING.BackgroundColor(backgroundColor);
     GUI.Box(new Rect(0, 0, position.width, position.height), GUIContent.none);
     GUING.BackgroundColor(default, false);
Exemple #5
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    public override void OnInspectorGUI()
    {
        DrawDefaultInspector(); return;

        float width = EditorGUIUtility.currentViewWidth;

        Styles();

        serializedObject.Update();

        var value            = serializedObject.FindProperty("_value");
        var max              = serializedObject.FindProperty("_max");
        var min              = serializedObject.FindProperty("_min");
        var transformsRefs   = serializedObject.FindProperty("transformsRefs");
        var transformsMaxs   = serializedObject.FindProperty("transformsMaxs");
        var transformsMins   = serializedObject.FindProperty("transformsMins");
        var transformsSpeeds = serializedObject.FindProperty("transformsSpeeds");
        var slidersRef       = serializedObject.FindProperty("slidersRef");
        var slidersSpeeds    = serializedObject.FindProperty("slidersSpeeds");
        var updateDelay      = serializedObject.FindProperty("updateDelay");

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("MIN ", GUILayout.Width(width / 3f)); EditorGUILayout.LabelField("-- value --", GUILayout.Width(width / 3f)); EditorGUILayout.LabelField(" MAX", GUILayout.Width(width / 3f));
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal();

        min.floatValue   = EditorGUILayout.FloatField(min.floatValue);
        value.floatValue = EditorGUILayout.FloatField(value.floatValue);
        max.floatValue   = EditorGUILayout.FloatField(max.floatValue);

        EditorGUILayout.EndHorizontal();

        GUING.Line(1, 1);

        EditorGUILayout.BeginHorizontal();
        transformsRefs.arraySize = EditorGUILayout.IntField(transformsRefs.arraySize, GUILayout.Width(width * .2f));
        transformsMaxs.arraySize = transformsRefs.arraySize; transformsMins.arraySize = transformsRefs.arraySize; transformsSpeeds.arraySize = transformsRefs.arraySize;
        EditorGUILayout.Space(); EditorGUILayout.LabelField("Min Scale", GUILayout.Width(width * .25f));
        EditorGUILayout.Space(); EditorGUILayout.LabelField("Max Scale", GUILayout.Width(width * .25f));
        EditorGUILayout.Space(); EditorGUILayout.LabelField("Move Speed", GUILayout.Width(width * .25f));
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.Space();
        for (int i = 0; i < transformsRefs.arraySize; i++)
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("°", GUILayout.Width(width * .025f));
            EditorGUILayout.PropertyField(transformsRefs.GetArrayElementAtIndex(i), GUIContent.none, GUILayout.Width(width * .2f));
            EditorGUILayout.Space();
            transformsMins.GetArrayElementAtIndex(i).vector3Value = EditorGUILayout.Vector3Field("", transformsMins.GetArrayElementAtIndex(i).vector3Value, GUILayout.Width(width * .25f));
            EditorGUILayout.Space();
            transformsMaxs.GetArrayElementAtIndex(i).vector3Value = EditorGUILayout.Vector3Field("", transformsMaxs.GetArrayElementAtIndex(i).vector3Value, GUILayout.Width(width * .25f));
            EditorGUILayout.Space();
            transformsSpeeds.GetArrayElementAtIndex(i).floatValue = EditorGUILayout.FloatField(transformsSpeeds.GetArrayElementAtIndex(i).floatValue, GUILayout.Width(width * .075f));
            EditorGUILayout.EndHorizontal();
        }

        /*
         * EditorGUILayout.PropertyField( transformsRefs,GUILayout.Width( width) ); EditorGUILayout.Space();
         * transformsMaxs.arraySize = transformsRefs.arraySize; transformsMins.arraySize = transformsRefs.arraySize; transformsSpeeds.arraySize = transformsRefs.arraySize;
         * EditorGUILayout.PropertyField( transformsMaxs , GUILayout.Width( width ) ); EditorGUILayout.Space();
         * EditorGUILayout.PropertyField( transformsMins , GUILayout.Width( width ) ); EditorGUILayout.Space();
         * EditorGUILayout.PropertyField( transformsSpeeds , GUILayout.Width( width ) );
         */


        serializedObject.ApplyModifiedProperties();
    }