private void ShowIcon() { if (this.goMN_ICON_CHG_2 != null) { UnityEngine.Object.DestroyImmediate(this.goMN_ICON_CHG_2); } GUIMonsterIcon guimonsterIcon = GUIMonsterIcon.MakePrefabByMonsterData(this.data, this.goMN_ICON.transform.localScale, this.goMN_ICON.transform.localPosition, this.goMN_ICON.transform.parent, true, false); this.goMN_ICON_CHG_2 = guimonsterIcon.gameObject; this.goMN_ICON_CHG_2.SetActive(true); guimonsterIcon.Data = this.data; guimonsterIcon.SetTouchAct_L(new Action <MonsterData>(this.actMIconLong)); UIWidget component = this.goMN_ICON.GetComponent <UIWidget>(); UIWidget component2 = guimonsterIcon.gameObject.GetComponent <UIWidget>(); if (component != null && component2 != null) { int add = component.depth - component2.depth; DepthController component3 = guimonsterIcon.gameObject.GetComponent <DepthController>(); component3.AddWidgetDepth(guimonsterIcon.transform, add); } BoxCollider component4 = this.goMN_ICON.GetComponent <BoxCollider>(); BoxCollider component5 = guimonsterIcon.GetComponent <BoxCollider>(); if (component4 != null && component5 != null) { component5.center = component4.center; component5.size = component4.size; } this.goMN_ICON.SetActive(false); }
private void CreateDigimonThumbnail() { if (!this.isMulti) { int[] aliveInfo = DataMng.Instance().WD_ReqDngResult.aliveInfo; for (int i = 0; i < this.deckData.monsterList.Length; i++) { this.digimonInfos[i].DigimonNo = i; GameWebAPI.RespDataMN_GetDeckList.MonsterList monsterList = this.deckData.monsterList[i]; MonsterData userMonster = ClassSingleton <MonsterUserDataMng> .Instance.GetUserMonster(monsterList.userMonsterId); MonsterData monsterData = MonsterDataMng.Instance().CreateMonsterDataByMID(userMonster.GetMonster().monsterId); Transform iconLocator = this.digimonInfos[i].GetIconLocator(); GUIMonsterIcon guimonsterIcon = GUIMonsterIcon.MakePrefabByMonsterData(monsterData, iconLocator.localScale, iconLocator.localPosition, iconLocator.parent, true, false); guimonsterIcon.name = "DigimonIcon" + i; guimonsterIcon.activeCollider = false; int depth = guimonsterIcon.GetComponent <UIWidget>().depth; this.digimonInfos[i].SetDepth(depth); if (aliveInfo.Length > i && aliveInfo[i] == 0) { guimonsterIcon.SetGrayout(GUIMonsterIcon.DIMM_LEVEL.NOTACTIVE); } } } else { int[] aliveInfo2 = DataMng.Instance().WD_ReqDngResult.aliveInfo; GameWebAPI.RespData_WorldMultiStartInfo respData_WorldMultiStartInfo = DataMng.Instance().RespData_WorldMultiStartInfo; for (int j = 0; j < this.digimonInfos.Length; j++) { this.digimonInfos[j].DigimonNo = j; int partyIndex = DataMng.Instance().GetPartyIndex(j); int monsterIndex = DataMng.Instance().GetMonsterIndex(j); MonsterData monsterData2 = MonsterDataMng.Instance().CreateMonsterDataByMID(respData_WorldMultiStartInfo.party[partyIndex].userMonsters[monsterIndex].monsterId); Transform iconLocator2 = this.digimonInfos[j].GetIconLocator(); GUIMonsterIcon guimonsterIcon2 = GUIMonsterIcon.MakePrefabByMonsterData(monsterData2, iconLocator2.localScale, iconLocator2.localPosition, iconLocator2.parent, true, false); guimonsterIcon2.name = "DigimonIcon" + j; guimonsterIcon2.activeCollider = false; int depth2 = guimonsterIcon2.GetComponent <UIWidget>().depth; this.digimonInfos[j].SetDepth(depth2); guimonsterIcon2.SetPlayerIcon(partyIndex + 1); if (aliveInfo2.Length > j && aliveInfo2[j] == 0) { guimonsterIcon2.SetGrayout(GUIMonsterIcon.DIMM_LEVEL.NOTACTIVE); } } } foreach (BattleResultDigimonInfo battleResultDigimonInfo in this.digimonInfos) { NGUITools.SetActiveSelf(battleResultDigimonInfo.gameObject, false); } }
private void CreateIcon(int index, MonsterData md, GameObject goEmpty) { Transform transform = goEmpty.transform; GUIMonsterIcon guimonsterIcon = GUIMonsterIcon.MakePrefabByMonsterData(md, transform.localScale, transform.localPosition, transform.parent, true, false); guimonsterIcon.playSelectSE = false; guimonsterIcon.SendMoveToParent = false; guimonsterIcon.CancelTouchEndByMove = false; guimonsterIcon.gameObject.name = "MonsterIcon " + index.ToString(); UIWidget component = goEmpty.GetComponent <UIWidget>(); UIWidget component2 = guimonsterIcon.gameObject.GetComponent <UIWidget>(); if (component != null && component2 != null) { int add = component.depth - component2.depth; DepthController component3 = guimonsterIcon.GetComponent <DepthController>(); component3.AddWidgetDepth(guimonsterIcon.transform, add); } NGUITools.DestroyImmediate(goEmpty); }