Exemple #1
0
 /*
  * Lose the game.
  */
 public static void Lose()
 {
     m_LoseScreen = true;
     GUIManager.BlackFade(true, 5.0f);
     Time.timeScale = 0.0f;
     GUIManager.ShowLoseScreen();
 }
Exemple #2
0
 /*
  * Resume the game.
  */
 public void ResumeGame()
 {
     if (!m_PauseScreen || m_LoseScreen)
     {
         return;
     }
     m_PauseScreen = false;
     GUIManager.BlackFade(false, 5.0f);
     Time.timeScale = 1.0f;
     GUIManager.HidePauseScreen();
 }
Exemple #3
0
    /*
     * Called on first frame of game.
     */
    private void Start()
    {
        // Fade from black.
        m_LoseScreen  = false;
        m_PauseScreen = false;
        GUIManager.BlackFade(false);

        // Deliberately don't reset these, so after each restart we
        // don't see help message. Rebooting game will stop this though.
        // GameStarted   = false;
        // FirstReleased = -1;
    }
Exemple #4
0
 /*
  * Pauses the game.
  */
 public void PauseGame()
 {
     // Don't allow pause on lose screen.
     if (m_LoseScreen || m_PauseScreen)
     {
         return;
     }
     m_PauseScreen = true;
     GUIManager.BlackFade(true, 5.0f);
     Time.timeScale = 0.0f;
     GUIManager.ShowPauseScreen();
 }