public void Open_ConnectingScreen(ClientType type) { Logo.Disable(); imgteste.Disable(); debugText.Disable(); VersionText.Disable(); DarkcomsoftCopy.Disable(); PlaySingleButtom.Disable(); PlayMultiButtom.Disable(); QuitButtom.Disable(); connectionBackgorund.Enable(); connectionTextInfo.Enable(); switch (type) { case ClientType.SinglePlayer: connectionTextInfo.SetText("Starting SinglePlayer Server..."); break; case ClientType.Multiplayer: connectionTextInfo.SetText("Connecting To Server..."); break; } }
public override void Tick() { #if Client if (_playerController != null) { _playerController.UpdateController(); } if (isMine)//if this is my { //RPC("RPC_SyncPosition", ProjectEvlly.src.Net.RPCMode.AllNoOwner, transform.Position, transform.Rotation); CurrentBlock = Game.GetWorld.GetTileAt(transform.Position.X, transform.Position.Z); PlayerPosition.SetText(string.Format("Position({0})", transform.Position.ToString())); BlockInfo.SetText(string.Format("Block:{0}", CurrentBlock.ToString())); } else { } #elif Server #endif base.Tick(); }
public void Tick() { debugText.SetText(string.Format("FPS:({0}) UPS:({1}) Tick%60:({2}) Time:({3})", Time.FPS, Time.UPS, Time._Tick, Time._Time)); MenusInput(); }