public void Initialize(GUIHandlers guiHandlersPassed) { this.cube = this.gameObject.GetComponent <CubeViewModel>(); this.guiHandlers = guiHandlersPassed; this.guiHandlers.OnRotateX += OnRotateX; this.guiHandlers.OnRotateY += OnRotateY; this.guiHandlers.OnRotateZ += OnRotateZ; this.guiHandlers.OnScaleX += OnScaleX; this.guiHandlers.OnScaleY += OnScaleY; this.guiHandlers.OnScaleZ += OnScaleZ; cachedAngles = cube.transform.rotation.eulerAngles; colorList = new List <Color>(); colorList.Add(Color.red); colorList.Add(Color.black); colorList.Add(Color.blue); colorList.Add(Color.cyan); colorList.Add(Color.green); colorList.Add(Color.magenta); colorList.Add(Color.yellow); }
public void Initialize(GUIHandlers guiHandlersPassed) { this.cube = this.gameObject.GetComponent<CubeViewModel>(); this.guiHandlers = guiHandlersPassed; this.guiHandlers.OnRotateX += OnRotateX; this.guiHandlers.OnRotateY += OnRotateY; this.guiHandlers.OnRotateZ += OnRotateZ; this.guiHandlers.OnScaleX += OnScaleX; this.guiHandlers.OnScaleY += OnScaleY; this.guiHandlers.OnScaleZ += OnScaleZ; cachedAngles = cube.transform.rotation.eulerAngles; colorList = new List<Color>(); colorList.Add(Color.red); colorList.Add(Color.black); colorList.Add(Color.blue); colorList.Add(Color.cyan); colorList.Add(Color.green); colorList.Add(Color.magenta); colorList.Add(Color.yellow); }