private int SortByShowID(GUIGameLoginScene.ServerList a, GUIGameLoginScene.ServerList b) { if (a != null && b != null) { if (a.show_id > b.show_id) { return 1; } if (a.show_id < b.show_id) { return -1; } } return 0; }
private ZoneItemInfoData GetData(GUIGameLoginScene.ServerList data, int index) { string[] array = null; array = data.ip.Split(new char[] { ':' }); if (array == null || array.Length != 2) { global::Debug.LogError(new object[] { "Parse IP string Error, ip: {0}", data.ip }); return null; } int serverPort; try { serverPort = Convert.ToInt32(array[1]); } catch { global::Debug.LogError(new object[] { "Parse ServerPort int Error, ServerPort: {0}", array[1] }); return null; } return new ZoneItemInfoData(data.show_id, data.name, data.id, data.status, data.is_new, array[0], serverPort, index, 2); }
public void SetState(GUIGameLoginScene.EState state) { if (state != GUIGameLoginScene.EState.StepNativeLogin) { if (state == GUIGameLoginScene.EState.StepEnter) { this.mLoginLayer.SetActive(false); this.mEnterLayer.SetActive(true); } } else { this.mLoginLayer.SetActive(true); this.mEnterLayer.SetActive(false); } }
public void InitWithBaseScene(GUIGameLoginScene baseScene) { this.mBaseScene = baseScene; }
public void InitWithBaseScene(GUIGameLoginScene baseScene) { this.mBaseScene = baseScene; this.CreateObjects(); }
public void Init(GUIGameLoginScene basescene) { this.mBaseScene = basescene; }