public static void FadeBlackLoadScene(string SceneName, float outSec = 0.5f, float inSec = 0.5f, bool destroyMonsterIcon = true, Action <int> actionEnd = null) { GUIMain.actCallBackBattle = null; if (destroyMonsterIcon) { ClassSingleton <GUIMonsterIconList> .Instance.AllDisable(); ClassSingleton <GUIMonsterIconList> .Instance.AllDelete(); } GUICollider.DisableAllCollider("GUIMain"); if (GUIMain.< > f__mg$cache1 == null) { GUIMain.< > f__mg$cache1 = new Action <int>(GUIMain.ShiftGUI); } Action <int> action_ = GUIMain.< > f__mg$cache1; string loadGUIName_ = "UIIdle"; GUIFadeControll.SetLoadInfo(action_, SceneName, loadGUIName_, string.Empty, actionEnd, false); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); BattleStateManager.onAutoServerConnect = true; ServerDateTime.isUpdateServerDateTime = false; ClassSingleton <PlayLimit> .Instance.UseTicketNumCont(); ClassSingleton <PlayLimit> .Instance.UsePlayLimitNumCont(); GUIManager.LoadCommonGUI("Effect/FADE_B", GUIMain.self.gameObject); Resources.UnloadUnusedAssets(); }
public static void FadeWhiteReqScreen(string screen, Action <int> act = null, float outSec = 0.8f, float inSec = 0.8f, bool isFadeIn = false) { GUICollider.DisableAllCollider("GUIMain"); GUIFadeControll.SetLoadInfo(act, string.Empty, screen, string.Empty, null, isFadeIn); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); GUIManager.LoadCommonGUI("Effect/FADE_W", GUIMain.self.gameObject); }
public static void FadeBlackReqFromSceneForMulti(int startId, string screenName, float outSec = 0.5f, float inSec = 0.5f) { GUIMain.beforeGUIScreen = new Stack <string>(); GUICollider.DisableAllCollider("GUIMain"); Action actionReceived = null; bool isResult = false; if (screenName != null) { if (screenName == "UIResult" || screenName == "UIPvPResult") { isResult = true; actionReceived = delegate() { GUIFadeControll.ActionRestart(); GUIMain.OnNewScreenStart(screenName); }; goto IL_D8; } if (!(screenName == "UIHome")) { } } inSec = 0f; RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); actionReceived = delegate() { Loading.DisableMask(); TipsLoading.Instance.StartTipsLoad(CMD_Tips.DISPLAY_PLACE.TitleToFarm, true); GUIFadeControll.LoadGUIAll(); }; IL_D8: Time.timeScale = 1f; GUIFadeControll.SetLoadInfo(delegate(int x) { if (GUIMain.actCallBackBattle != null) { GUIMain.actCallBackBattle(); } if (isResult) { Singleton <GUIMain> .instance.StartCoroutine(APIUtil.Instance().SendBattleResultForMulti(actionReceived, startId)); } else { if (actionReceived != null) { actionReceived(); } ClassSingleton <QuestData> .Instance.ClearDNGDataCache(); } }, "Empty", screenName, string.Empty, null, false); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); GUIManager.LoadCommonGUI("Effect/FADE_B", GUIMain.self.gameObject); GUIMain.backMode_ = true; }
public static void BackToTOP(string guiName = "UIStartupCaution", float outSec = 0.8f, float inSec = 0.8f) { ServerDateTime.isUpdateServerDateTime = false; GUIMain.self.StopAllCoroutines(); if (null != ClassSingleton <FaceChatNotificationAccessor> .Instance.faceChatNotification) { ClassSingleton <FaceChatNotificationAccessor> .Instance.faceChatNotification.StopGetHistoryIdList(); } ClassSingleton <GUIMonsterIconList> .Instance.PushBackAllMonsterPrefab(); ClassSingleton <MonsterUserDataMng> .Instance.Initialize(); ClassSingleton <GUIMonsterIconList> .Instance.AllDelete(); GUIMain.DestroyAllDialog(null); GUIMain.onFadeBlackLoadScene = null; FarmSceneryCache.ClearCache(); TutorialObserver tutorialObserver = UnityEngine.Object.FindObjectOfType <TutorialObserver>(); if (null != tutorialObserver) { UnityEngine.Object.Destroy(tutorialObserver.gameObject); } TutorialUI tutorialUI = UnityEngine.Object.FindObjectOfType <TutorialUI>(); if (null != tutorialUI) { if ("GUI" == tutorialUI.gameObject.name) { UnityEngine.Object.Destroy(tutorialUI); string[] array = new string[] { "ROOT/Panel", "ROOT/HitIcon", "ROOT/HUD" }; foreach (string name in array) { GameObject gameObject = GameObject.Find(name); if (null != gameObject) { UnityEngine.Object.Destroy(gameObject); } } } else { UnityEngine.Object.Destroy(tutorialUI.gameObject); } } AppCoroutine appCoroutine = UnityEngine.Object.FindObjectOfType <AppCoroutine>(); if (null != appCoroutine) { UnityEngine.Object.Destroy(appCoroutine.gameObject); } GUIMain.BarrierReset(); Singleton <GUIManager> .Instance.UseOutsideTouchControl = false; FarmRoot instance = FarmRoot.Instance; if (null != instance) { InputControll input = instance.Input; if (null != input) { input.enabled = false; } } ClassSingleton <QuestData> .Instance.ClearWorldAreaMList(); FarmCameraControlForCMD.ClearRefCT(); GUICollider.DisableAllCollider("GUIMain"); SoundMng.Instance().StopBGM(0.5f, delegate(int n) { if (GUIMain.gUIScreen != guiName) { Action <int> action = delegate(int x) { GUIFadeControll.ActionRestart(); }; string guiName2 = guiName; Action <int> action_ = action; string aploadName_ = "Empty"; string loadGUIName_ = guiName2; string empty = string.Empty; if (GUIMain.< > f__mg$cache0 == null) { GUIMain.< > f__mg$cache0 = new Action <int>(GUIMain.actCallBackBackToTOP); } GUIFadeControll.SetLoadInfo(action_, aploadName_, loadGUIName_, empty, GUIMain.< > f__mg$cache0, false); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); GUIManager.LoadCommonGUI("Effect/FADE_W", GUIMain.self.gameObject); } }); GUIMain.nowBgm = string.Empty; Resources.UnloadUnusedAssets(); }