private void Toolbar()
        {
            GUIExtensions.Toolbar(new Vector2(MENU_BUTTON_SPACING, MENU_BUTTON_SPACING), menus.Select(x => x.name).ToArray(), (index, rect) =>
            {
                if (menus[index].menuType == MenuType.Action)
                {
                    menus[index].action?.Invoke();
                    activeMenu = -1;

                    // Disable all menus
                    ActionOnRecursiveMenuItems(menus, x =>
                    {
                        // Don't change the value of windows
                        if (x.menuItems.Count > 0)
                        {
                            x.enabled = false;
                        }
                    });
                }
                else if (menus[index].menuType == MenuType.Window)
                {
                    menus[index].enabled = !menus[index].enabled;
                    activeMenu           = -1;

                    // Disable all menus
                    ActionOnRecursiveMenuItems(menus, x =>
                    {
                        // Don't change the value of windows
                        if (x.menuItems.Count > 0)
                        {
                            x.enabled = false;
                        }
                    });
                }
                else
                {
                    // Toggle the menu
                    menus[index].enabled = !menus[index].enabled;

                    // Select the active menu
                    if (!menus[index].enabled)
                    {
                        activeMenu = -1;
                    }
                    else
                    {
                        activeMenu = index;
                    }

                    // Set the alignment for top level sub menus
                    menus[index].alignment = rect.x;

                    // Disable any current menus in this menu
                    if (activeMenu >= 0)
                    {
                        ActionOnRecursiveMenuItems(menus, x =>
                        {
                            // Don't disable the current menu - toggle it below
                            // Don't change the value of windows
                            if (x != menus[activeMenu] && x.menuItems.Count > 0)
                            {
                                x.enabled = false;
                            }
                        });
                    }
                }
            });
        }