/** <summary> * Ends the algorithm's execution and launches the start menu for the user. </summary> */ public static void Stop_algorithm() { //stop the algorithm algorithm.Stop_algorithm(); //display the start menu gui_controller.Add_display("StartMenu"); }
/*-------------------------------------------------------------------------------------------------------------*/ /** <summary> * This sets up the scene, grabbing GameObjects and displaying a start menu. </summary> */ void Start() { //get the script for the camera using the camera's tag in the scene camera_controller = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraController>(); //add a start menu to the scene gui_controller = gameObject.GetComponent <GUIController>(); gui_controller.Add_display("StartMenu"); }
/*-------------------------------------------------------------------------------------------------------------*/ /** <summary> * This sets up the scene, grabbing GameObjects and displaying a start menu. </summary> */ void Start() { //get the script for the camera using the camera's tag in the scene camera_controller = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>(); //add a start menu to the scene gui_controller = gameObject.GetComponent<GUIController>(); gui_controller.Add_display("StartMenu"); }