// public int Type; public override void Render(int X, int Y, GraphicsDevice device, GUI.Renderer Renderer, bool RenderCooldown = false, bool RenderEXP = false) { Renderer.SetColour(this.Colour); Renderer.SetTexture(Renderer.InventoryPartsMap); Renderer.RenderIconEx(device, X, Y, 2048 + this.SubType); //body //base.Render(device, X, Y, RenderCooldown, RenderEXP); Renderer.SetColour(new Color(127, 127, 127, 127)); // Volatile.Console.Write("a"); base.Render(X, Y, device, Renderer, RenderCooldown, RenderEXP); }
public void Render(int X, int Y, GraphicsDevice device, GUI.Renderer Renderer, bool RenderCooldown = false, bool RenderEXP = false) { Renderer.SetTexture(Renderer.AbilityMap); Renderer.SetColour(Color.Gray); Renderer.RenderIconEx(device, X, Y, this.Icon); }