public void InitPoints(int _screens) { screens = _screens; points = new float[screens]; GTil.Init(this); if (screens > 1) { stepSize = 1 / (float)(screens - 1); for (int i = 0; i < screens; i++) { points[i] = i * stepSize; } } else { points[0] = 0; } }
private void Start() { SetCamera(); GTil.Init(this); }
private void Start() { GTil.Init(this); }
private void SetCamera() { GetComponent <Canvas>().worldCamera = Camera.main; GTil.Init(this); }