private void onNewGame(SaveData in_saveData)
 {
     GSaveManager.Delete(in_saveData.SaveDataIndex);
     GPlayerManager.Instance.PlayerData = new SaveData(in_saveData.SaveDataIndex);
     GStateManager.Instance.ChangeState(StartingCutsceneState.STATE_NAME);
 }
Exemple #2
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 public void Save()
 {
     GSaveManager.Save(GPlayerManager.Instance.PlayerData);
 }
 public void OnFileSelect(int in_iFileIndex)
 {
     m_delegate.Invoke(GSaveManager.Load(in_iFileIndex));
 }