private void onNewGame(SaveData in_saveData) { GSaveManager.Delete(in_saveData.SaveDataIndex); GPlayerManager.Instance.PlayerData = new SaveData(in_saveData.SaveDataIndex); GStateManager.Instance.ChangeState(StartingCutsceneState.STATE_NAME); }
public void Save() { GSaveManager.Save(GPlayerManager.Instance.PlayerData); }
public void OnFileSelect(int in_iFileIndex) { m_delegate.Invoke(GSaveManager.Load(in_iFileIndex)); }