/// <summary> /// 创建模型 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnAddModel_Click(object sender, EventArgs e) { GSOGeoModel model = new GSOGeoModel(); //创建模型 GSOPoint3d pt = new GSOPoint3d(); //创建点 pt.X = 116.6; pt.Y = 39.9; pt.Z = 0; GSOModelPointStyle3D style = new GSOModelPointStyle3D(); //创建模型的风格 model.Style = style; //模型可以是3ds、obj、gse、gsez格式的三维模型 //模型所在路径,用户可根据实际情况进行设置 string filepath = Application.StartupPath + "\\Model\\坦克.3ds"; //设置模型 model.FilePath = filepath; model.Position = pt; model.AltitudeMode = EnumAltitudeMode.ClampToGround; //把几何体放到地面上 GSOFeature f = new GSOFeature(); //创建几何要素 f.Geometry = model; f.Name = "模型 01"; f.Description = "模型 01"; //设置feature description的值,这个值将在tooltip上显示 //把几何要素添加到内存图层中 globeControl1.Globe.MemoryLayer.AddFeature(f); //飞行到模型所在的位置 globeControl1.Globe.FlyToFeature(f); }
private void btn_Model_Click(object sender, EventArgs e) { GSOGeoModel model = new GSOGeoModel(); //创建模型 GSOPoint3d pt = new GSOPoint3d(); //创建点 pt.X = 120; pt.Y = 30; pt.Z = 0; GSOModelPointStyle3D style = new GSOModelPointStyle3D(); //创建模型的风格 model.Style = style; //设置模型 model.FilePath = _modelPath; model.Position = pt; model.AltitudeMode = EnumAltitudeMode.ClampToGround; //把几何体放到地面上 GSOFeature f = new GSOFeature(); //创建几何要素 f.Geometry = model; f.Name = "模型 01"; f.Description = "模型 01"; //设置feature description的值,这个值将在tooltip上显示 //把几何要素添加到内存图层中 GSOFeature newFeature = _glbControl.Globe.MemoryLayer.AddFeature(f); _glbControl.Globe.FlyToFeature(f); //飞行到模型所在的位置 _glbControl.Refresh(); //刷新场景 }