private static IEnumerator spawnStations(Vector3 alliesPos, Vector3 axisPos) { yield return(Wait(.1f)); if (isHalftime) { alliesStation = GSCFunctions.Spawn("script_model", axisPos + new Vector3(0, 0, 100)); } else { alliesStation = GSCFunctions.Spawn("script_model", alliesPos + new Vector3(0, 0, 100)); } alliesStation.SetModel("tag_origin"); Entity alliesStationBack = GSCFunctions.Spawn("script_model", alliesStation.Origin); alliesStationBack.SetModel("tag_origin"); alliesStation.SetField("back", alliesStationBack); alliesStation.SetField("team", "allies"); OnInterval(50, () => monitorZone(alliesStation)); if (isHalftime) { axisStation = GSCFunctions.Spawn("script_model", alliesPos + new Vector3(0, 0, 100)); } else { axisStation = GSCFunctions.Spawn("script_model", axisPos + new Vector3(0, 0, 100)); } axisStation.SetModel("tag_origin"); Entity axisStationBack = GSCFunctions.Spawn("script_model", axisStation.Origin); axisStationBack.SetModel("tag_origin"); axisStation.SetField("back", axisStationBack); axisStation.SetField("team", "axis"); OnInterval(50, () => monitorZone(axisStation)); alliesStation.SetField("isScoring", false); alliesStation.SetField("team", "allies"); axisStation.SetField("isScoring", false); axisStation.SetField("team", "axis"); GSCFunctions.Objective_Add(alliesSiteAttackerID, "active", alliesStation.Origin, "waypoint_target"); GSCFunctions.Objective_Team(alliesSiteAttackerID, "allies"); GSCFunctions.Objective_Add(alliesSiteDefenderID, "active", alliesStation.Origin, "waypoint_defend"); GSCFunctions.Objective_Team(alliesSiteDefenderID, "axis"); GSCFunctions.Objective_Add(axisSiteAttackerID, "active", axisStation.Origin, "waypoint_target"); GSCFunctions.Objective_Team(axisSiteAttackerID, "axis"); GSCFunctions.Objective_Add(axisSiteDefenderID, "active", axisStation.Origin, "waypoint_defend"); GSCFunctions.Objective_Team(axisSiteDefenderID, "allies"); //Hud alliesSiteAttackerWaypoint = GSCFunctions.NewTeamHudElem("allies"); alliesSiteAttackerWaypoint.Alpha = 0.5f; alliesSiteAttackerWaypoint.Archived = true; alliesSiteAttackerWaypoint.HideIn3rdPerson = false; alliesSiteAttackerWaypoint.HideWhenDead = false; alliesSiteAttackerWaypoint.HideWhenInDemo = false; alliesSiteAttackerWaypoint.HideWhenInMenu = false; alliesSiteAttackerWaypoint.LowResBackground = false; alliesSiteAttackerWaypoint.SetShader("waypoint_target", 10, 10); alliesSiteAttackerWaypoint.X = alliesStation.Origin.X; alliesSiteAttackerWaypoint.Y = alliesStation.Origin.Y; alliesSiteAttackerWaypoint.Z = alliesStation.Origin.Z; alliesSiteAttackerWaypoint.SetWaypoint(true, true, false, false); alliesSiteAttackerWaypoint.SetWaypointEdgeStyle_RotatingIcon(); alliesSiteDefenderWaypoint = GSCFunctions.NewTeamHudElem("axis"); alliesSiteDefenderWaypoint.Alpha = 0.5f; alliesSiteDefenderWaypoint.Archived = true; alliesSiteDefenderWaypoint.HideIn3rdPerson = false; alliesSiteDefenderWaypoint.HideWhenDead = false; alliesSiteDefenderWaypoint.HideWhenInDemo = false; alliesSiteDefenderWaypoint.HideWhenInMenu = false; alliesSiteDefenderWaypoint.LowResBackground = false; alliesSiteDefenderWaypoint.SetShader("waypoint_defend", 10, 10); alliesSiteDefenderWaypoint.X = alliesStation.Origin.X; alliesSiteDefenderWaypoint.Y = alliesStation.Origin.Y; alliesSiteDefenderWaypoint.Z = alliesStation.Origin.Z; alliesSiteDefenderWaypoint.SetWaypoint(true, true, false, false); alliesSiteDefenderWaypoint.SetWaypointEdgeStyle_RotatingIcon(); axisSiteAttackerWaypoint = GSCFunctions.NewTeamHudElem("axis"); axisSiteAttackerWaypoint.Alpha = 0.5f; axisSiteAttackerWaypoint.Archived = true; axisSiteAttackerWaypoint.HideIn3rdPerson = false; axisSiteAttackerWaypoint.HideWhenDead = false; axisSiteAttackerWaypoint.HideWhenInDemo = false; axisSiteAttackerWaypoint.HideWhenInMenu = false; axisSiteAttackerWaypoint.LowResBackground = false; axisSiteAttackerWaypoint.SetShader("waypoint_target", 10, 10); axisSiteAttackerWaypoint.X = axisStation.Origin.X; axisSiteAttackerWaypoint.Y = axisStation.Origin.Y; axisSiteAttackerWaypoint.Z = axisStation.Origin.Z; axisSiteAttackerWaypoint.SetWaypoint(true, true, false, false); axisSiteAttackerWaypoint.SetWaypointEdgeStyle_RotatingIcon(); axisSiteDefenderWaypoint = GSCFunctions.NewTeamHudElem("allies"); axisSiteDefenderWaypoint.Alpha = 0.5f; axisSiteDefenderWaypoint.Archived = true; axisSiteDefenderWaypoint.HideIn3rdPerson = false; axisSiteDefenderWaypoint.HideWhenDead = false; axisSiteDefenderWaypoint.HideWhenInDemo = false; axisSiteDefenderWaypoint.HideWhenInMenu = false; axisSiteDefenderWaypoint.LowResBackground = false; axisSiteDefenderWaypoint.SetShader("waypoint_defend", 10, 10); axisSiteDefenderWaypoint.X = axisStation.Origin.X; axisSiteDefenderWaypoint.Y = axisStation.Origin.Y; axisSiteDefenderWaypoint.Z = axisStation.Origin.Z; axisSiteDefenderWaypoint.SetWaypoint(true, true, false, false); axisSiteDefenderWaypoint.SetWaypointEdgeStyle_RotatingIcon(); playStationFX(); }
private static void spawnBall(Vector3 location) { ballEnt = GSCFunctions.Spawn("script_model", location + new Vector3(0, 0, 1030)); ballEnt.SetModel("viewmodel_light_marker"); ballEnt.SetField("beingCarried", false); ballEnt.SetField("carrier", level); ballEnt.SetField("parentEnt", level); ballEnt.SetField("lastThrow", 999999999); ballEnt.MoveTo(ballEnt.Origin - new Vector3(0, 0, 1000), 10, .5f, 1); ballEnt.EnableLinkTo(); ballEnt.NotSolid(); baseFX = GSCFunctions.SpawnFX(ballSiteFX, location); //ballFX = GSCFunctions.Spawn("script_model", ballEnt.Origin); //ballFX.SetModel("tag_origin"); //ballFX.LinkTo(ballEnt, "tag_origin"); StartAsync(ball_waitForPrematch()); //Huds ballObjAllies_defend = GSCFunctions.NewTeamHudElem("allies"); ballObjAllies_defend.Alpha = 0.5f; ballObjAllies_defend.Archived = true; ballObjAllies_defend.HideIn3rdPerson = false; ballObjAllies_defend.HideWhenDead = false; ballObjAllies_defend.HideWhenInDemo = false; ballObjAllies_defend.HideWhenInMenu = false; ballObjAllies_defend.LowResBackground = false; ballObjAllies_defend.SetShader("waypoint_targetneutral", 10, 10); ballObjAllies_defend.SetTargetEnt(ballEnt); ballObjAllies_defend.SetWaypoint(true, true, false, false); ballObjAllies_defend.SetWaypointEdgeStyle_RotatingIcon(); ballObjAllies_kill = GSCFunctions.NewTeamHudElem("allies"); ballObjAllies_kill.Alpha = 0f; ballObjAllies_kill.Archived = true; ballObjAllies_kill.HideIn3rdPerson = false; ballObjAllies_kill.HideWhenDead = false; ballObjAllies_kill.HideWhenInDemo = false; ballObjAllies_kill.HideWhenInMenu = false; ballObjAllies_kill.LowResBackground = false; ballObjAllies_kill.SetShader("waypoint_kill", 10, 10); //ballObjAllies_kill.SetTargetEnt(ballEnt); //ballObjAllies_kill.SetWaypoint(true, true, false, false); //ballObjAllies_kill.SetWaypointEdgeStyle_RotatingIcon(); ballObjAxis_defend = GSCFunctions.NewTeamHudElem("axis"); ballObjAxis_defend.Alpha = 0.5f; ballObjAxis_defend.Archived = true; ballObjAxis_defend.HideIn3rdPerson = false; ballObjAxis_defend.HideWhenDead = false; ballObjAxis_defend.HideWhenInDemo = false; ballObjAxis_defend.HideWhenInMenu = false; ballObjAxis_defend.LowResBackground = false; ballObjAxis_defend.SetShader("waypoint_targetneutral", 10, 10); ballObjAxis_defend.SetTargetEnt(ballEnt); ballObjAxis_defend.SetWaypoint(true, true, false, false); ballObjAxis_defend.SetWaypointEdgeStyle_RotatingIcon(); ballObjAxis_kill = GSCFunctions.NewTeamHudElem("axis"); ballObjAxis_kill.Alpha = 0f; ballObjAxis_kill.Archived = true; ballObjAxis_kill.HideIn3rdPerson = false; ballObjAxis_kill.HideWhenDead = false; ballObjAxis_kill.HideWhenInDemo = false; ballObjAxis_kill.HideWhenInMenu = false; ballObjAxis_kill.LowResBackground = false; ballObjAxis_kill.SetShader("waypoint_kill", 10, 10); }