Exemple #1
0
        protected sealed override void CreateDrawingSurface()
        {
            if (glSurface == IntPtr.Zero)
            {
                // create the surface
                glSurface = Evas.evas_gl_surface_create(glEvas, glConfigPtr, surfaceSize.Width, surfaceSize.Height);

                // copy the native surface to the image
                Evas.evas_gl_native_surface_get(glEvas, glSurface, out var nativeSurface);
                Evas.evas_object_image_native_surface_set(evasImage, ref nativeSurface);

                // switch to the current OpenGL context
                Evas.evas_gl_make_current(glEvas, glSurface, glContext);

                // resize the viewport
                Gles.glViewport(0, 0, surfaceSize.Width, surfaceSize.Height);

                // create the interface using the function pointers provided by the EFL
                var glInterface = GRGlInterface.CreateNativeEvasInterface(glEvas);
                context?.Dispose();
                context = GRContext.Create(GRBackend.OpenGL, glInterface);

                // create the render target
                renderTarget?.Dispose();
                renderTarget = SKGLDrawable.CreateRenderTarget(surfaceSize.Width, surfaceSize.Height);

                // create the surface
                surface?.Dispose();
                surface = SKSurface.Create(context, renderTarget, GRSurfaceOrigin.BottomLeft, SKImageInfo.PlatformColorType);
            }
        }
Exemple #2
0
        protected sealed override void CreateDrawingSurface()
        {
            if (glSurface == IntPtr.Zero)
            {
                // create the surface
                glSurface = Evas.evas_gl_surface_create(glEvas, glConfigPtr, surfaceSize.Width, surfaceSize.Height);

                // copy the native surface to the image
                Evas.evas_gl_native_surface_get(glEvas, glSurface, out var nativeSurface);
                Evas.evas_object_image_native_surface_set(evasImage, ref nativeSurface);

                // switch to the current OpenGL context
                Evas.evas_gl_make_current(glEvas, glSurface, glContext);

                // resize the viewport
                Gles.glViewport(0, 0, surfaceSize.Width, surfaceSize.Height);

                // create the interface using the function pointers provided by the EFL
                var glInterface = GRGlInterface.CreateNativeEvasInterface(glEvas);
                context?.Dispose();
                context = GRContext.Create(GRBackend.OpenGL, glInterface);

                // create the render target
                renderTarget?.Dispose();
                Gles.glGetIntegerv(Gles.GL_FRAMEBUFFER_BINDING, out var framebuffer);
                Gles.glGetIntegerv(Gles.GL_STENCIL_BITS, out var stencil);
                var glInfo = new GRGlFramebufferInfo((uint)framebuffer, colorType.ToGlSizedFormat());
                renderTarget = new GRBackendRenderTarget(surfaceSize.Width, surfaceSize.Height, context.GetMaxSurfaceSampleCount(colorType), stencil, glInfo);

                // create the surface
                surface?.Dispose();
                surface = SKSurface.Create(context, renderTarget, surfaceOrigin, colorType);
            }
        }
Exemple #3
0
        private void CreateContext()
        {
            // create the interface using the function pointers provided by the EFL
            var glInterface = GRGlInterface.CreateNativeEvasInterface(glEvas);

            context = GRContext.Create(GRBackend.OpenGL, glInterface);
        }