//등급에 따른 컬러값 public static Color GetGradeColor(GRADE_TYPE type) { Color grade_color; switch (type) { case GRADE_TYPE.COMMON: grade_color = new Color(1f, 1f, 1f); break; case GRADE_TYPE.UNCOMMON: grade_color = new Color(44 / 255f, 1f, 121 / 255f); break; case GRADE_TYPE.RARE: grade_color = new Color(82 / 255f, 192 / 255f, 1f); break; case GRADE_TYPE.UNIQUE: grade_color = new Color(231 / 255f, 75 / 255f, 1f); break; case GRADE_TYPE.LEGENDARY: grade_color = new Color(1f, 150 / 250f, 39 / 255f); break; default: grade_color = Color.black; break; } return(grade_color); }
// 추후 삭제 public void Upgrade(int upgrade, GRADE_TYPE gradeType) { Status[EFFECT_ID.STR] = (int)(Status[EFFECT_ID.STR] * CSVData.Inst.GetMonsterUpStatFloat(upgrade, gradeType)); Status[EFFECT_ID.DEX] = (int)(Status[EFFECT_ID.DEX] * CSVData.Inst.GetMonsterUpStatFloat(upgrade, gradeType)); Status[EFFECT_ID.INT] = (int)(Status[EFFECT_ID.INT] * CSVData.Inst.GetMonsterUpStatFloat(upgrade, gradeType)); }