private void Awake() { _playerInfo = GPlayerInfo.SoldierInit(); _remainStep = _playerInfo.MaxStepNum - _playerInfo.StepNum; AddEvent(); Find(); }
public static GPlayerInfo MasterInit() { GPlayerInfo _master = new GPlayerInfo(); _master.MaxAttackNum = 5; _master.NameID = 101; return(_master); }
public static GPlayerInfo SoldierInit( ) { GPlayerInfo _soldie = new GPlayerInfo(); _soldie.MaxAttackNum = 3; _soldie.NameID = 100; return(_soldie); }
private void Awake() { _playerInfo = GPlayerInfo.MasterInit(); if (_playerInfo.NameID == ReceiveData.Instance.nameID) { string str = string.Format("玩家本人监听 NameID{0}", _playerInfo.NameID); Debug.Log(str); SfAddEvent.Instance.Add((int)ProtocalID.Move_Main, Move); SfAddEvent.Instance.Add((int)ProtocalID.Attack_Main, Attack); // SfAddEvent.Instance.Add((int)ProtocalID.CubInit_Main, CubInit); } Find(); }