private void Awake()
    {
        _playerInfo = GPlayerInfo.SoldierInit();
        _remainStep = _playerInfo.MaxStepNum - _playerInfo.StepNum;

        AddEvent();
        Find();
    }
    public static GPlayerInfo MasterInit()
    {
        GPlayerInfo _master = new GPlayerInfo();

        _master.MaxAttackNum = 5;

        _master.NameID = 101;

        return(_master);
    }
    public static GPlayerInfo SoldierInit( )
    {
        GPlayerInfo _soldie = new GPlayerInfo();

        _soldie.MaxAttackNum = 3;

        _soldie.NameID = 100;

        return(_soldie);
    }
Exemple #4
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    private void Awake()
    {
        _playerInfo = GPlayerInfo.MasterInit();

        if (_playerInfo.NameID == ReceiveData.Instance.nameID)
        {
            string str = string.Format("玩家本人监听 NameID{0}", _playerInfo.NameID);
            Debug.Log(str);
            SfAddEvent.Instance.Add((int)ProtocalID.Move_Main, Move);
            SfAddEvent.Instance.Add((int)ProtocalID.Attack_Main, Attack);
            // SfAddEvent.Instance.Add((int)ProtocalID.CubInit_Main, CubInit);
        }


        Find();
    }