protected void OnDestroy() { simulator.Dispose(); drawNodeArgsBuffer.Release(); drawEdgeArgsBuffer.Release(); }
protected void OnDestroy() { simulator.Dispose(); tipArgsBuffer.Dispose(); tentacleArgsBuffer.Dispose(); }
protected void OnDestroy() { simulator.Dispose(); drawNodeArgsBuffer.Release(); drawEdgeArgsBuffer.Release(); }
protected void OnDestroy() { simulator.Dispose(); tipArgsBuffer.Dispose(); tentacleArgsBuffer.Dispose(); }