public override void OnTriggerHitted(GameObject obj, int[] param) { base.OnTriggerHitted(obj, param); // 杀死所有怪物aa sdMainChar kMainChar = sdGameLevel.instance.mainChar; List <sdActorInterface> lstActor = sdGameLevel.instance.actorMgr.FindActor( kMainChar, HeaderProto.ESkillObjType.SKILL_OBJ_ENEMY, kMainChar.transform.position, Vector3.zero, 1, 0, 10000.0f, true); if (lstActor != null) { foreach (sdActorInterface a in lstActor) { if (a.actorType == ActorType.AT_Monster) { int hp = a["HP"]; a.AddHP(-hp); } } } // 禁用所有的按键和手势响应aa sdGameLevel.instance.DestroyFingerObject(); sdGameLevel.instance.mainChar.AddDebuffState(HeaderProto.ECreatureActionState.CREATURE_ACTION_STATE_STAY); sdGameLevel.instance.mainChar.AddDebuffState(HeaderProto.ECreatureActionState.CREATURE_ACTION_STATE_LIMIT_SKILL); GPUSH_API.Vibrate(500); // 初始化胜利动画aa sdGameMonster kMonster = obj.GetComponent <sdGameMonster>(); sdGameLevel.instance.mainCamera.InitVictory(kMonster); // 请求结算aa if (sdUICharacter.Instance.GetBattleType() == (byte)HeaderProto.LEVEL_BATTLE_TYPE.LEVEL_BATTLE_TYPE_WORLD_BOSS) { sdActGameMsg.Send_CS_WB_RESULT_REQ(0); sdActGameMsg.OnWorldBossBeKilled(); } else { Debug.Log("TuituEnd and Request Jiesuan!"); sdGameLevel.instance.tuiTuLogic.ShowFightResult(obj); } }
void PT_End() { // 禁用所有的按键和手势响应aa sdGameLevel.instance.DestroyFingerObject(); sdGameLevel.instance.mainChar.AddDebuffState(HeaderProto.ECreatureActionState.CREATURE_ACTION_STATE_STAY); sdGameLevel.instance.mainChar.AddDebuffState(HeaderProto.ECreatureActionState.CREATURE_ACTION_STATE_LIMIT_SKILL); GPUSH_API.Vibrate(500); // 初始化胜利动画aa sdGameLevel.instance.mainCamera.InitVictory(null); // 请求结算aa Debug.Log("TuituEnd and Request Jiesuan!"); sdGameLevel.instance.tuiTuLogic.ShowFightResult(null); }
protected virtual void OnPress(bool isDown) { if (type == ShortCutType.Type_Skill && id == 1001 && !sdGameLevel.instance.AutoMode) { if (isDown) { needspell = true; } else { needspell = false; } } if (!isDown) { if (type == ShortCutType.Type_Skill && isBig) { gameObject.transform.localScale /= 1.2f; isBig = false; } return; } if (type == ShortCutType.Type_Skill) { if (isDown) { GPUSH_API.Vibrate(25); } if (!isBig) { gameObject.transform.localScale *= 1.2f; isBig = true; } // CD尚未结束,则直接返回aa if (maxCd > 0 && bIsShowCd) { return; } // 检查场景和主角战斗控制器aa if (sdGameLevel.instance == null) { return; } FingerControl kFingerControl = sdGameLevel.instance.GetFingerControl();; if (kFingerControl == null) { return; } // 自动打怪模式下:自动寻路攻击最近的目标aa int iSkillID = (int)id / 100; if (sdGameLevel.instance.AutoMode && iSkillID != 1002) { if (!kFingerControl.AttackNearest(iSkillID)) { return; } } // 自动打怪模式下:调整方向aa if (sdGameLevel.instance.AutoMode) { kFingerControl.AdjustDirection(iSkillID); } // 释放技能(自动模式下普通攻击不再强制施放)aa if (!sdGameLevel.instance.AutoMode || iSkillID != 1001) { sdMainChar mainChar = sdGameLevel.instance.mainChar; if (mainChar != null) { sdGameSkill skill = sdGameSkillMgr.Instance.GetSkill((int)id); if (skill != null) { int error = -1; if (!mainChar.CastSkill(skill.classId, ref error)) { string msg = string.Format("Error_{0}", error); sdUICharacter.Instance.ShowMsgLine(sdConfDataMgr.Instance().GetShowStr(msg), Color.yellow); } } else { int error = -1; if (!mainChar.CastSkill((int)id, ref error)) { string msg = string.Format("Error_{0}", error); sdUICharacter.Instance.ShowMsgLine(sdConfDataMgr.Instance().GetShowStr(msg), Color.yellow); } } //sdSkill skill = mainChar.skillTree.getSkill((int)id); //if (skill != null) //{ // skill.spell(mainChar); //} } } } else if (type == ShortCutType.Type_Pet) { } else if (type == ShortCutType.Type_PetSkill) { } }