internal MemoryBuffer2D <float>[] GetShouldsActivated(InputLayer2D inputLayer) { LoadShoulds(); var buffer = inputLayer.SwapInputs(shouldsOnGPU); inputLayer.CalculateOutput(); for (int i = 0; i < buffer.Length; i++) { GPUHelper.ScrapOutputBuffer(buffer[i]); } return(inputLayer.GetActivatedBuffer()); }