public static void WaitOnGPUFence(GPUFence fence, [uei.DefaultValue("SynchronisationStage.VertexProcessing")] SynchronisationStage stage) { fence.Validate(); if (fence.IsFencePending()) { WaitOnGPUFence_Internal(fence.m_Ptr, stage); } }
public static GPUFence CreateGPUFence([uei.DefaultValue("SynchronisationStage.PixelProcessing")] SynchronisationStage stage) { GPUFence newFence = new GPUFence(); newFence.m_Ptr = Internal_CreateGPUFence(stage); newFence.InitPostAllocation(); newFence.Validate(); return(newFence); }
public static int constructor(IntPtr l) { int result; try { GPUFence gpufence = default(GPUFence); LuaObject.pushValue(l, true); LuaObject.pushValue(l, gpufence); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
[UnityEngine.Internal.ExcludeFromDocs] public static void WaitOnGPUFence(GPUFence fence) { }
public static void WaitOnGPUFence(GPUFence fence, [UnityEngine.Internal.DefaultValue("UnityEngine.Rendering.SynchronisationStage.PixelProcessing")] SynchronisationStage stage) { }
public static void WaitOnGPUFence(GPUFence fence) { SynchronisationStage stage = SynchronisationStage.VertexProcessing; WaitOnGPUFence(fence, stage); }