/// <summary>指令处理</summary> public ASObject Switch(int moduleNumber, int commandNumber, TGGSession session, ASObject data) { #if DEBUG var sw = Stopwatch.StartNew(); #endif if (!CommonHelper.IsOpen(session.Player.Role.Kind.role_level, (int)OpenModelType.美浓)) { return(CommonHelper.ErrorResult(ResultType.BASE_PLAYER_LEVEL_ERROR)); } var aso = new ASObject(); //指令匹配 switch (commandNumber) { case (int)SiegeCommand.ENTER: { aso = ENTER.GetInstance().CommandStart(session, data); break; } case (int)SiegeCommand.MAKE_LADDER: { aso = MAKE_LADDER.GetInstance().CommandStart(session, data); break; } case (int)SiegeCommand.ENTER_ENTRY_POINT: { aso = ENTER_ENTRY_POINT.GetInstance().CommandStart(session, data); break; } case (int)SiegeCommand.DEFEND: { aso = DEFEND.GetInstance().CommandStart(session, data); break; } case (int)SiegeCommand.ATTACK_BOSS: { aso = ATTACK_BOSS.GetInstance().CommandStart(session, data); break; } case (int)SiegeCommand.BROKEN_BASE: { aso = BROKEN_BASE.GetInstance().CommandStart(session, data); break; } case (int)SiegeCommand.EXIT: { aso = EXIT.GetInstance().CommandStart(session); break; } case (int)SiegeCommand.MOVING: { aso = MOVING.GetInstance().CommandStart(session, data); break; } case (int)SiegeCommand.ATTACK_GATE: { aso = ATTACK_GATE.GetInstance().CommandStart(session, data); break; } case (int)SiegeCommand.GO_BACK: { aso = GO_BACK.GetInstance().CommandStart(session, data); break; } default: break; } #if DEBUG sw.Stop(); XTrace.WriteLine("指令 {1} 运行总耗时:{0} 毫秒", sw.ElapsedMilliseconds.ToString(), GetType().Namespace); #endif return(aso); }
public override void Initialize() { object[] array = GameSection.GetEventData() as object[]; tab = (ItemStorageTop.TAB_MODE)(int) array[0]; sellData = (array[1] as List <SortCompareData>); if (array.Length > 2) { goBackTo = (GO_BACK)(int)array[2]; } base.isRareConfirm = false; base.isEquipConfirm = false; base.isExceedConfirm = false; base.isExceedEquipmentConfirm = false; sellData.ForEach(delegate(SortCompareData sort_data) { if (!base.isRareConfirm || !base.isEquipConfirm || (!base.isExceedConfirm && !base.isExceedEquipmentConfirm)) { if (!base.isRareConfirm && GameDefine.IsRare(sort_data.GetRarity())) { base.isRareConfirm = true; } if (!base.isEquipConfirm && sort_data.IsEquipping()) { base.isEquipConfirm = true; } if (!base.isExceedConfirm && !base.isExceedEquipmentConfirm && sort_data.IsExceeded()) { if (sort_data.GetMaterialType() == REWARD_TYPE.EQUIP_ITEM) { base.isExceedEquipmentConfirm = true; } else { base.isExceedConfirm = true; } } } }); base.Initialize(); }