Exemple #1
0
    public override void Initialize(Transform[] objects)
    {
        // list because I don't know size here
        List <Filter> tmpFilters = new List <Filter>();
        int           index      = 0;

        for (int i = 0; i < objects.Length; i++)
        {
            // check performance
            GameManagerComponent gmc = objects[i].GetComponent <GameManagerComponent>();

            if (gmc)
            {
                tmpFilters.Add(new Filter(index, objects[i].gameObject, gmc));
                gmc.OnRestart += Restart;
                gmc.OnVictory += VictoryScreen;
                //gmc.OnDeath += RestartFromDeath;

                gmc.OnStartGameTick += StartGameTick;
                gmc.OnStopGameTick  += StopGameTick;
            }
        }

        filters                = tmpFilters.ToArray();
        travelComponent        = GetComponentInChildren <TravelComponent>();
        transportableComponent = GetComponentInChildren <CartComponent>();
        goapSystem             = GetComponent <GOAPSystem>();
    }
    public override void Initialize(Transform[] objects)
    {
        // list because I don't know size here
        List <Filter> tmpFilters = new List <Filter>();
        int           index      = 0;

        for (int i = 0; i < objects.Length; i++)
        {
            // check performance
            InventoryComponent  invC = objects[i].GetComponent <InventoryComponent>();
            InputComponent      inpC = objects[i].GetComponent <InputComponent>();
            InteractorComponent intC = objects[i].GetComponent <InteractorComponent>();
            MovementComponent   movC = objects[i].GetComponent <MovementComponent>();

            if (invC && inpC && intC && movC)
            {
                tmpFilters.Add(new Filter(index, objects[i].gameObject, invC, inpC, intC, movC));
            }
        }

        filters = tmpFilters.ToArray();

        environmentComponent   = GetComponentInChildren <EnvironmentComponent>();
        transportableComponent = GetComponentInChildren <CartComponent>();
        cartInteractable       = transportableComponent.GetComponent <InteractableComponent>();
        lightComponent         = GetComponentInChildren <LightComponent>();
        //villagerComponent = GetComponentInChildren<VillagerComponent>();
        travelComponent  = GetComponentInChildren <TravelComponent>();
        treeComponents   = GetComponentsInChildren <CollectibleComponent>();
        goapSystem       = GetComponent <GOAPSystem>();
        navMeshComponent = playerGO.GetComponent <NavMeshComponent>();
    }