Exemple #1
0
        // Update voids
        private void UpdatePatchCullingGroups()
        {
            if (Application.isPlaying)               // only generate if application is playing
            {
                InitializeRenderer();

                // Cache values
                Vector3 _CacheBoundSize  = BoundSize;
                Vector3 _TerrainPosition = _Terrain.transform.position;

                for (int i = 0; i < Layers.Count; i++)
                {
                    SetKernelSettings(Layers[i]);                     // update kernel settings
                    if (_HeightBuffer == null)
                    {
                        _HeightBuffer = CreateBuffer((int)PatchCount.x, (int)PatchCount.y);
                    }
                    GNSKernel.SetTexture("_PaintTexture", _TerrainHeightBuffer);      // set texture paint buffer

                    Graphics.Blit(null, _HeightBuffer, GNSKernel, 4);                 // Update paint buffer

                    Texture2D Tex    = _HeightBuffer.ToTexture2D();                   // Convert Buffer to texture
                    Color[]   Colors = Tex.GetPixels();

                    for (int x = 0; x < Colors.Length; x++)
                    {
                        Renderer.UpdatePatchHeight(x, (_CacheBoundSize.y * Colors [x].r) + _TerrainPosition.y);
                    }
                }
            }
        }
Exemple #2
0
        // Set voids
        public void SetKernelSettings(GNS_Layer Layer)
        {
            // Rotation
            GNSKernel.SetFloat("_RandomPitch", Layer.RandomPitchAngle * Mathf.Deg2Rad);                                                  // set rotation pitch
            GNSKernel.SetVector("_RotationNoise", new Vector3(Layer.RotationNoiseFrequency, Layer.NoisePitchAngle * Mathf.Deg2Rad, 0f)); // set rotation noice
            GNSKernel.SetVector("_RotationAxis", Layer.RotationNoiseAxis.normalized);                                                    // set rotation axis

            // Scale
            GNSKernel.SetVector("_BaseScale", Layer.BaseScale);
            GNSKernel.SetVector("_RandomScale", new Vector2(Layer.MinRandomScale, Layer.MaxRandomScale));
            GNSKernel.SetVector("_ScaleNoise", new Vector2(Layer.ScaleNoiseFrequency, Layer.ScaleNoiseAmplitude));

            // Paint
            GNSKernel.SetFloat("_PaintResolution", (float)(int)PaintResolution);
            GNSKernel.SetVector("_PaintPatchSize", new Vector4(PatchRounded.x, PatchRounded.y));
            GNSKernel.SetVector("_TerrainSize", new Vector4(_Terrain.terrainData.size.x, _Terrain.terrainData.size.y, _Terrain.terrainData.size.z, 0));
        }
Exemple #3
0
 private void SetKernelWindSettings()
 {
     GNSKernel.SetVector("_BaseScale", new Vector3(1, 1, 1));
     GNSKernel.SetVector("_ScaleNoise", new Vector2(_WindNoiseFrequency, _WindNoiseAmplitude));
 }