void ConnectRoom(Vector2 source, Vector2 target) { //System.Random random = new System.Random(); Vector2 delta = target - source; float angle = Mathf.Atan((-delta.x) / delta.y) * 180 / Mathf.PI; float distance = delta.magnitude; int num = (int)distance / 16; for (int i = 2; i < num - 1; i++) { GLoader loader = new GLoader(); loader.width = 16; loader.height = 16; loader.color = new Color32(80, 80, 80, 255); loader.url = "ui://Map/dot1"; loader.rotation = angle + UnityEngine.Random.Range(-10, 10); GLine.AddChild(loader); loader.xy = new Vector2(source.x + (target.x - source.x) * i / num, source.y + (target.y - source.y) * i / num); loader.xy += new Vector2(UnityEngine.Random.Range(-5, 5), UnityEngine.Random.Range(-5, 5)); } }