Exemple #1
0
        protected VertexBatch(int bufferSize, int maxBuffers)
        {
            // Vertex buffers of size 0 don't make any sense. Let's not blindly hope for good behavior of OpenGL.
            Trace.Assert(bufferSize > 0);

            Size            = bufferSize;
            this.maxBuffers = maxBuffers;

            AddAction = Add;

            GLWrapper.RegisterVertexBatch(this);
        }