private void ExportAnimationGroups(GLTF gltf, BabylonScene babylonScene)
        {
            AnimationGroupList animationList = new AnimationGroupList();

            animationList.LoadFromData();

            gltf.AnimationsList.Clear();
            gltf.AnimationsList.Capacity = Math.Max(gltf.AnimationsList.Capacity, animationList.Count);

            foreach (AnimationGroup animGroup in animationList)
            {
                GLTFAnimation gltfAnimation = new GLTFAnimation();
                gltfAnimation.name = animGroup.Name;
                foreach (uint nodeHandle in animGroup.NodeHandles)
                {
                    // todo: make something a little more efficient..
                    IINode      maxNode     = Loader.Core.RootNode.FindChildNode(nodeHandle);
                    string      id          = maxNode.GetGuid().ToString();
                    BabylonNode babylonNode = babylonNodes.Find(node => node.id.Equals(id));

                    if (babylonNode != null && nodeToGltfNodeMap.TryGetValue(babylonNode, out GLTFNode gltfNode))
                    {
                        ExportNodeAnimation(gltfAnimation, animGroup.FrameStart, animGroup.FrameEnd, gltf, babylonNode, gltfNode, babylonScene);
                    }

                    // export all bones that match this id
                    foreach (KeyValuePair <BabylonBone, GLTFNode> pair in boneToGltfNodeMap)
                    {
                        if (pair.Key.id.Equals(id))
                        {
                            ExportBoneAnimation(gltfAnimation, animGroup.FrameStart, animGroup.FrameEnd, gltf, pair.Key, pair.Value);
                        }
                    }
                }
                gltf.AnimationsList.Add(gltfAnimation);
            }
        }
        private void ExportBoneAnimation(GLTFAnimation gltfAnimation, int startFrame, int endFrame, GLTF gltf, BabylonNode babylonNode, GLTFNode gltfNode, BabylonAnimationGroup animationGroup = null)
        {
            var channelList = gltfAnimation.ChannelList;
            var samplerList = gltfAnimation.SamplerList;

            if (babylonNode.animations != null && babylonNode.animations[0].property == "_matrix")
            {
                logger.RaiseMessage("GLTFExporter.Animation | Export animation of bone named: " + babylonNode.name, 2);

                BabylonAnimation babylonAnimation = null;
                if (animationGroup != null)
                {
                    var targetedAnimation = animationGroup.targetedAnimations.FirstOrDefault(animation => animation.targetId == babylonNode.id);
                    if (targetedAnimation != null)
                    {
                        babylonAnimation = targetedAnimation.animation;
                    }
                }

                // otherwise fall back to the full animation track on the node.
                if (babylonAnimation == null)
                {
                    babylonAnimation = babylonNode.animations[0];
                }

                var babylonAnimationKeysInRange = babylonAnimation.keys.Where(key => key.frame >= startFrame && key.frame <= endFrame);
                if (babylonAnimationKeysInRange.Count() <= 0)
                {
                    return;
                }

                // --- Input ---
                var accessorInput = _createAndPopulateInput(gltf, babylonAnimation, startFrame, endFrame);
                if (accessorInput == null)
                {
                    return;
                }

                // --- Output ---
                var paths = new string[] { "translation", "rotation", "scale" };
                var accessorOutputByPath = new Dictionary <string, GLTFAccessor>();

                foreach (string path in paths)
                {
                    GLTFAccessor accessorOutput = _createAccessorOfPath(path, gltf);
                    accessorOutputByPath.Add(path, accessorOutput);
                }

                // Populate accessors
                foreach (var babylonAnimationKey in babylonAnimationKeysInRange)
                {
                    var matrix = new BabylonMatrix();
                    matrix.m = babylonAnimationKey.values;

                    var translationBabylon  = new BabylonVector3();
                    var rotationQuatBabylon = new BabylonQuaternion();
                    var scaleBabylon        = new BabylonVector3();
                    matrix.decompose(scaleBabylon, rotationQuatBabylon, translationBabylon);

                    // Switch coordinate system at object level
                    translationBabylon.Z  *= -1;
                    rotationQuatBabylon.X *= -1;
                    rotationQuatBabylon.Y *= -1;

                    var outputValuesByPath = new Dictionary <string, float[]>();
                    outputValuesByPath.Add("translation", translationBabylon.ToArray());
                    outputValuesByPath.Add("rotation", rotationQuatBabylon.ToArray());
                    outputValuesByPath.Add("scale", scaleBabylon.ToArray());

                    // Store values as bytes
                    foreach (string path in paths)
                    {
                        var accessorOutput = accessorOutputByPath[path];
                        var outputValues   = outputValuesByPath[path];

                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                        accessorOutput.count++;
                    }
                }
                ;

                foreach (string path in paths)
                {
                    var accessorOutput = accessorOutputByPath[path];

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = path;

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }

            ExportGLTFExtension(babylonNode, ref gltfAnimation, gltf);
        }
        private void ExportNodeAnimation(GLTFAnimation gltfAnimation, int startFrame, int endFrame, GLTF gltf, BabylonNode babylonNode, GLTFNode gltfNode, BabylonScene babylonScene, BabylonAnimationGroup animationGroup = null)
        {
            var channelList = gltfAnimation.ChannelList;
            var samplerList = gltfAnimation.SamplerList;

            bool exportNonAnimated = exportParameters.animgroupExportNonAnimated;

            // Combine babylon animations from .babylon file and cached ones
            var babylonAnimations = new List <BabylonAnimation>();

            if (animationGroup != null)
            {
                var targetedAnimations = animationGroup.targetedAnimations.Where(animation => animation.targetId == babylonNode.id);
                foreach (var targetedAnimation in targetedAnimations)
                {
                    babylonAnimations.Add(targetedAnimation.animation);
                }
            }

            // Do not include the node animations if a provided animation group already includes them.
            if (babylonAnimations.Count <= 0)
            {
                if (babylonNode.animations != null)
                {
                    babylonAnimations.AddRange(babylonNode.animations);
                }

                if (babylonNode.extraAnimations != null)
                {
                    babylonAnimations.AddRange(babylonNode.extraAnimations);
                }
            }

            // Filter animations to only keep TRS ones
            babylonAnimations = babylonAnimations.FindAll(babylonAnimation => _getTargetPath(babylonAnimation.property) != null);

            if (babylonAnimations.Count > 0 || exportNonAnimated)
            {
                if (babylonAnimations.Count > 0)
                {
                    logger.RaiseMessage("GLTFExporter.Animation | Export animations of node named: " + babylonNode.name, 2);
                }
                else if (exportNonAnimated)
                {
                    logger.RaiseMessage("GLTFExporter.Animation | Export dummy animation for node named: " + babylonNode.name, 2);
                    // Export a dummy animation
                    babylonAnimations.Add(GetDummyAnimation(gltfNode, startFrame, endFrame, babylonScene));
                }


                foreach (BabylonAnimation babylonAnimation in babylonAnimations)
                {
                    var babylonAnimationKeysInRange = babylonAnimation.keys.Where(key => key.frame >= startFrame && key.frame <= endFrame);
                    if (babylonAnimationKeysInRange.Count() <= 0)
                    {
                        continue;
                    }

                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = _getTargetPath(babylonAnimation.property);

                    // --- Input ---
                    var accessorInput = _createAndPopulateInput(gltf, babylonAnimation, startFrame, endFrame);
                    if (accessorInput == null)
                    {
                        continue;
                    }

                    // --- Output ---
                    GLTFAccessor accessorOutput = _createAccessorOfPath(gltfTarget.path, gltf);

                    // Populate accessor
                    int numKeys = 0;
                    foreach (var babylonAnimationKey in babylonAnimationKeysInRange)
                    {
                        numKeys++;

                        // copy data before changing it in case animation groups overlap
                        float[] outputValues = new float[babylonAnimationKey.values.Length];
                        babylonAnimationKey.values.CopyTo(outputValues, 0);

                        // Switch coordinate system at object level
                        if (babylonAnimation.property == "position")
                        {
                            outputValues[2] *= -1;
                        }
                        else if (babylonAnimation.property == "rotationQuaternion")
                        {
                            outputValues[0] *= -1;
                            outputValues[1] *= -1;
                        }

                        // Store values as bytes
                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                    }
                    ;
                    accessorOutput.count = numKeys;
                    if (accessorOutput.count == 0)
                    {
                        logger.RaiseWarning(String.Format("GLTFExporter.Animation | No frames to export in node animation \"{1}\" of node named \"{0}\". This will cause an error in the output gltf.", babylonNode.name, babylonAnimation.name));
                    }

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }

            ExportGLTFExtension(babylonNode, ref gltfAnimation, gltf);
        }
        private void ExportAnimationGroups(GLTF gltf, BabylonScene babylonScene)
        {
            // Retreive and parse animation group data
            var animationGroupList  = babylonScene.animationGroups;
            var animationGroupCount = animationGroupList == null ? 0 : animationGroupList.Count;

            gltf.AnimationsList.Clear();
            gltf.AnimationsList.Capacity = Math.Max(gltf.AnimationsList.Capacity, animationGroupCount);

            if (animationGroupCount <= 0)
            {
                logger.RaiseMessage("GLTFExporter.Animation | No AnimationGroups: exporting all animations together.", 1);
                GLTFAnimation gltfAnimation = new GLTFAnimation();
                gltfAnimation.name = "All Animations";

                int startFrame = babylonScene.TimelineStartFrame;
                int endFrame   = babylonScene.TimelineEndFrame;

                foreach (var pair in nodeToGltfNodeMap)
                {
                    BabylonNode node                             = pair.Key;
                    GLTFNode    gltfNode                         = pair.Value;
                    bool        nodeHasAnimations                = node.animations != null && node.animations.Length > 0 && node.animations[0] != null;
                    bool        nodeHasExtraAnimations           = node.extraAnimations != null && node.extraAnimations.Count > 0 && node.extraAnimations[0] != null;
                    BabylonMesh meshNode                         = node as BabylonMesh;
                    BabylonMorphTargetManager morphTargetManager = null;
                    bool nodeHasAnimatedMorphTargets             = false;
                    if (meshNode != null && meshNode.morphTargetManagerId != null)
                    {
                        morphTargetManager = GetBabylonMorphTargetManager(babylonScene, meshNode);
                        if (morphTargetManager != null)
                        {
                            nodeHasAnimatedMorphTargets = morphTargetManager.targets.Any(target => target.animations != null && target.animations.Length > 0 && target.animations[0] != null);
                        }
                    }

                    if (!nodeHasAnimations && !nodeHasExtraAnimations && !nodeHasAnimatedMorphTargets)
                    {
                        continue;
                    }
                    if (nodeHasAnimations && node.animations[0].property == "_matrix")
                    {
                        ExportBoneAnimation(gltfAnimation, startFrame, endFrame, gltf, node, pair.Value);
                    }
                    else
                    {
                        ExportNodeAnimation(gltfAnimation, startFrame, endFrame, gltf, node, gltfNode, babylonScene);
                    }

                    if (nodeHasAnimatedMorphTargets)
                    {
                        ExportMorphTargetWeightAnimation(morphTargetManager, gltf, gltfNode, gltfAnimation.ChannelList, gltfAnimation.SamplerList, startFrame, endFrame, babylonScene);
                    }
                }

                if (gltfAnimation.ChannelList.Count > 0)
                {
                    gltf.AnimationsList.Add(gltfAnimation);
                }
                else
                {
                    logger.RaiseMessage("GLTFExporter.Animation | No animation data for this animation, it is ignored.", 2);
                }
            }
            else
            {
                foreach (BabylonAnimationGroup animGroup in animationGroupList)
                {
                    logger.RaiseMessage("GLTFExporter.Animation | " + animGroup.name, 1);

                    GLTFAnimation gltfAnimation = new GLTFAnimation();
                    gltfAnimation.name = animGroup.name;

                    int startFrame = MathUtilities.RoundToInt(animGroup.from);
                    int endFrame   = MathUtilities.RoundToInt(animGroup.to);

                    var uniqueNodeIds = animGroup.targetedAnimations.Select(targetAnim => targetAnim.targetId).Distinct();
                    foreach (var id in uniqueNodeIds)
                    {
                        BabylonNode babylonNode = babylonNodes.Find(node => node.id.Equals(id));
                        GLTFNode    gltfNode    = null;
                        // search the babylon scene id map for the babylon node that matches this id
                        if (babylonNode != null)
                        {
                            BabylonMorphTargetManager morphTargetManager = null;

                            // search our babylon->gltf node mapping to see if this node is included in the exported gltf scene
                            if (!nodeToGltfNodeMap.TryGetValue(babylonNode, out gltfNode))
                            {
                                continue;
                            }

                            bool nodeHasAnimations      = babylonNode.animations != null && babylonNode.animations.Length > 0 && babylonNode.animations[0] != null;
                            bool nodeHasExtraAnimations = babylonNode.extraAnimations != null && babylonNode.extraAnimations.Count > 0 && babylonNode.extraAnimations[0] != null;
                            if (!nodeHasAnimations && !nodeHasExtraAnimations)
                            {
                                continue;
                            }

                            if (nodeHasAnimations && babylonNode.animations[0].property == "_matrix") //TODO: Is this check accurate for deciphering between bones and nodes?
                            {
                                ExportBoneAnimation(gltfAnimation, startFrame, endFrame, gltf, babylonNode, gltfNode, animGroup);
                            }
                            else
                            {
                                ExportNodeAnimation(gltfAnimation, startFrame, endFrame, gltf, babylonNode, gltfNode, babylonScene, animGroup);
                            }
                        }
                        else
                        {
                            // if the node isn't found in the scene id map, check if it is the id for a morph target
                            BabylonMorphTargetManager morphTargetManager = babylonScene.morphTargetManagers.FirstOrDefault(mtm => mtm.targets.Any(target => target.animations != null && target.animations.Length > 0 && target.animations[0] != null));
                            if (morphTargetManager != null)
                            {
                                BabylonMesh mesh = morphTargetManager.sourceMesh;
                                if (mesh != null && nodeToGltfNodeMap.TryGetValue(mesh, out gltfNode))
                                {
                                    ExportMorphTargetWeightAnimation(morphTargetManager, gltf, gltfNode, gltfAnimation.ChannelList, gltfAnimation.SamplerList, startFrame, endFrame, babylonScene);
                                }
                            }
                        }
                    }

                    if (gltfAnimation.ChannelList.Count > 0)
                    {
                        gltf.AnimationsList.Add(gltfAnimation);
                    }
                    else
                    {
                        logger.RaiseMessage("No data exported for this animation, it is ignored.", 2);
                    }
                    // clear the exported morph target cache, since we are exporting a new animation group. //TODO: we should probably do this more elegantly.
                    exportedMorphTargets.Clear();
                }
            }
        }
Exemple #5
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        private void ExportAnimationGroups(GLTF gltf, BabylonScene babylonScene)
        {
            // Retreive and parse animation group data
            AnimationGroupList animationList = InitAnimationGroups();

            gltf.AnimationsList.Clear();
            gltf.AnimationsList.Capacity = Math.Max(gltf.AnimationsList.Capacity, animationList.Count);

            if (animationList.Count <= 0)
            {
                RaiseMessage("GLTFExporter.Animation | No AnimationGroups: exporting all animations together.", 1);
                GLTFAnimation gltfAnimation = new GLTFAnimation();
                gltfAnimation.name = "All Animations";

                int minFrame = Loader.GetMinTime();
                int maxFrame = Loader.GetMaxTime();

                foreach (var pair in nodeToGltfNodeMap)
                {
                    ExportNodeAnimation(gltfAnimation, minFrame, maxFrame, gltf, pair.Key, pair.Value, babylonScene);
                }
                foreach (var pair in boneToGltfNodeMap)
                {
                    ExportBoneAnimation(gltfAnimation, minFrame, maxFrame, gltf, pair.Key, pair.Value);
                }

                if (gltfAnimation.ChannelList.Count > 0)
                {
                    gltf.AnimationsList.Add(gltfAnimation);
                }
                else
                {
                    RaiseMessage("GLTFExporter.Animation | No animation data for this animation, it is ignored.", 2);
                }
            }
            else
            {
                foreach (AnimationGroup animGroup in animationList)
                {
                    RaiseMessage("GLTFExporter.Animation | " + animGroup.Name, 1);

                    GLTFAnimation gltfAnimation = new GLTFAnimation();
                    gltfAnimation.name = animGroup.Name;

                    int startFrame = animGroup.FrameStart;
                    int endFrame   = animGroup.FrameEnd;

                    foreach (var pair in nodeToGltfNodeMap)
                    {
                        ExportNodeAnimation(gltfAnimation, startFrame, endFrame, gltf, pair.Key, pair.Value, babylonScene);
                    }
                    foreach (var pair in boneToGltfNodeMap)
                    {
                        ExportBoneAnimation(gltfAnimation, startFrame, endFrame, gltf, pair.Key, pair.Value);
                    }

                    if (gltfAnimation.ChannelList.Count > 0)
                    {
                        gltf.AnimationsList.Add(gltfAnimation);
                    }
                    else
                    {
                        RaiseMessage("No data exported for this animation, it is ignored.", 2);
                    }
                }
            }
        }
Exemple #6
0
        private GLTFAnimation ExportBoneAnimation(BabylonBone babylonBone, GLTF gltf, GLTFNode gltfNode)
        {
            GLTFAnimation gltfAnimation = null;

            if (gltf.AnimationsList.Count > 0)
            {
                gltfAnimation = gltf.AnimationsList[0];
            }
            else
            {
                gltfAnimation = new GLTFAnimation();
                gltf.AnimationsList.Add(gltfAnimation);
            }

            var channelList = gltfAnimation.ChannelList;
            var samplerList = gltfAnimation.SamplerList;

            if (babylonBone.animation != null && babylonBone.animation.property == "_matrix")
            {
                RaiseMessage("GLTFExporter.Animation | Export animation of bone named: " + babylonBone.name, 2);

                var babylonAnimation = babylonBone.animation;

                // --- Input ---
                var accessorInput = _createAndPopulateInput(gltf, babylonAnimation);

                // --- Output ---
                var paths = new string[] { "translation", "rotation", "scale" };
                var accessorOutputByPath = new Dictionary <string, GLTFAccessor>();

                foreach (string path in paths)
                {
                    GLTFAccessor accessorOutput = _createAccessorOfPath(path, gltf);
                    accessorOutputByPath.Add(path, accessorOutput);
                }

                // Populate accessors
                foreach (var babylonAnimationKey in babylonAnimation.keys)
                {
                    var matrix = new BabylonMatrix();
                    matrix.m = babylonAnimationKey.values;

                    var translationBabylon  = new BabylonVector3();
                    var rotationQuatBabylon = new BabylonQuaternion();
                    var scaleBabylon        = new BabylonVector3();
                    matrix.decompose(scaleBabylon, rotationQuatBabylon, translationBabylon);

                    translationBabylon.Z *= -1;
                    BabylonVector3 rotationVector3 = rotationQuatBabylon.toEulerAngles();
                    rotationVector3.X  *= -1;
                    rotationVector3.Y  *= -1;
                    rotationQuatBabylon = rotationVector3.toQuaternion();

                    var outputValuesByPath = new Dictionary <string, float[]>();
                    outputValuesByPath.Add("translation", translationBabylon.ToArray());
                    outputValuesByPath.Add("rotation", rotationQuatBabylon.ToArray());
                    outputValuesByPath.Add("scale", scaleBabylon.ToArray());

                    // Store values as bytes
                    foreach (string path in paths)
                    {
                        var accessorOutput = accessorOutputByPath[path];
                        var outputValues   = outputValuesByPath[path];

                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                        accessorOutput.count++;
                    }
                }
                ;

                foreach (string path in paths)
                {
                    var accessorOutput = accessorOutputByPath[path];

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = path;

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }

            return(gltfAnimation);
        }
Exemple #7
0
        private void ExportBoneAnimation(GLTFAnimation gltfAnimation, int startFrame, int endFrame, GLTF gltf, BabylonBone babylonBone, GLTFNode gltfNode)
        {
            var channelList = gltfAnimation.ChannelList;
            var samplerList = gltfAnimation.SamplerList;

            if (babylonBone.animation != null && babylonBone.animation.property == "_matrix")
            {
                logger.RaiseMessage("GLTFExporter.Animation | Export animation of bone named: " + babylonBone.name, 2);

                var babylonAnimation = babylonBone.animation;

                // --- Input ---
                var accessorInput = _createAndPopulateInput(gltf, babylonAnimation, startFrame, endFrame);
                if (accessorInput == null)
                {
                    return;
                }

                // --- Output ---
                var paths = new string[] { "translation", "rotation", "scale" };
                var accessorOutputByPath = new Dictionary <string, GLTFAccessor>();

                foreach (string path in paths)
                {
                    GLTFAccessor accessorOutput = _createAccessorOfPath(path, gltf);
                    accessorOutputByPath.Add(path, accessorOutput);
                }

                // Populate accessors
                foreach (var babylonAnimationKey in babylonAnimation.keys)
                {
                    if (babylonAnimationKey.frame < startFrame)
                    {
                        continue;
                    }

                    if (babylonAnimationKey.frame > endFrame)
                    {
                        continue;
                    }

                    var matrix = new BabylonMatrix();
                    matrix.m = babylonAnimationKey.values;

                    var translationBabylon  = new BabylonVector3();
                    var rotationQuatBabylon = new BabylonQuaternion();
                    var scaleBabylon        = new BabylonVector3();
                    matrix.decompose(scaleBabylon, rotationQuatBabylon, translationBabylon);

                    // Switch coordinate system at object level
                    translationBabylon.Z  *= -1;
                    translationBabylon    *= exportParameters.scaleFactor;
                    rotationQuatBabylon.X *= -1;
                    rotationQuatBabylon.Y *= -1;

                    var outputValuesByPath = new Dictionary <string, float[]>();
                    outputValuesByPath.Add("translation", translationBabylon.ToArray());
                    outputValuesByPath.Add("rotation", rotationQuatBabylon.ToArray());
                    outputValuesByPath.Add("scale", scaleBabylon.ToArray());

                    // Store values as bytes
                    foreach (string path in paths)
                    {
                        var accessorOutput = accessorOutputByPath[path];
                        var outputValues   = outputValuesByPath[path];

                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                        accessorOutput.count++;
                    }
                }
                ;

                foreach (string path in paths)
                {
                    var accessorOutput = accessorOutputByPath[path];

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = path;

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }
        }
Exemple #8
0
        private void ExportBoneAnimation(GLTFAnimation gltfAnimation, int startFrame, int endFrame, GLTF gltf, BabylonBone babylonBone, GLTFNode gltfNode)
        {
            var channelList = gltfAnimation.ChannelList;
            var samplerList = gltfAnimation.SamplerList;

            if (babylonBone.animation != null && babylonBone.animation.property == "_matrix")
            {
                RaiseMessage("GLTFExporter.Animation | Export animation of bone named: " + babylonBone.name, 2);

                var babylonAnimation = babylonBone.animation;

                // Optimize animation
                var optimizeAnimations = !Loader.Core.RootNode.GetBoolProperty("babylonjs_donotoptimizeanimations"); // reverse negation for clarity
                if (optimizeAnimations)
                {
                    // Filter animation keys to only keep frames between start and end
                    List <BabylonAnimationKey> keysInRangeFull = babylonAnimation.keysFull.FindAll(babylonAnimationKey => babylonAnimationKey.frame >= startFrame && babylonAnimationKey.frame <= endFrame);

                    // Optimization process always keeps first and last frames
                    OptimizeAnimations(keysInRangeFull, false);

                    if (IsAnimationKeysRelevant(keysInRangeFull))
                    {
                        // From now, use optimized animation instead
                        // Override animation keys
                        babylonAnimation.keys = keysInRangeFull.ToArray();
                    }
                }

                // --- Input ---
                var accessorInput = _createAndPopulateInput(gltf, babylonAnimation, startFrame, endFrame);
                if (accessorInput == null)
                {
                    return;
                }

                // --- Output ---
                var paths = new string[] { "translation", "rotation", "scale" };
                var accessorOutputByPath = new Dictionary <string, GLTFAccessor>();

                foreach (string path in paths)
                {
                    GLTFAccessor accessorOutput = _createAccessorOfPath(path, gltf);
                    accessorOutputByPath.Add(path, accessorOutput);
                }

                // Populate accessors
                QuatCorrection quatCorr = new QuatCorrection(); // restart correction for each curve
                foreach (var babylonAnimationKey in babylonAnimation.keys)
                {
                    if (babylonAnimationKey.frame < startFrame)
                    {
                        continue;
                    }

                    if (babylonAnimationKey.frame > endFrame)
                    {
                        continue;
                    }

                    var matrix = new BabylonMatrix();
                    matrix.m = babylonAnimationKey.values;

                    var translationBabylon  = new BabylonVector3();
                    var rotationQuatBabylon = new BabylonQuaternion();
                    var scaleBabylon        = new BabylonVector3();
                    matrix.decompose(scaleBabylon, rotationQuatBabylon, translationBabylon);

                    translationBabylon.Z *= -1;
                    if (exportParameters.kuesaContQuats)
                    {
                        quatCorr.Quat       = rotationQuatBabylon;
                        rotationQuatBabylon = quatCorr.Quat;
                    }
                    rotationQuatBabylon.X *= -1;
                    rotationQuatBabylon.Y *= -1;

                    var outputValuesByPath = new Dictionary <string, float[]>();
                    outputValuesByPath.Add("translation", translationBabylon.ToArray());
                    outputValuesByPath.Add("rotation", rotationQuatBabylon.ToArray());
                    outputValuesByPath.Add("scale", scaleBabylon.ToArray());

                    // Store values as bytes
                    foreach (string path in paths)
                    {
                        var accessorOutput = accessorOutputByPath[path];
                        var outputValues   = outputValuesByPath[path];

                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                        accessorOutput.count++;
                    }
                }
                ;

                foreach (string path in paths)
                {
                    var accessorOutput = accessorOutputByPath[path];

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = path;

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }
        }
        private void ExportNodeAnimation(GLTFAnimation gltfAnimation, int startFrame, int endFrame, GLTF gltf, BabylonNode babylonNode, GLTFNode gltfNode, BabylonScene babylonScene)
        {
            var channelList = gltfAnimation.ChannelList;
            var samplerList = gltfAnimation.SamplerList;

            if ((babylonNode.animations != null && babylonNode.animations.Length > 0) ||
                (babylonNode.extraAnimations != null && babylonNode.extraAnimations.Count > 0))
            {
                RaiseMessage("GLTFExporter.Animation | Export animation of node named: " + babylonNode.name, 2);

                // Combine babylon animations from .babylon file and cached ones
                var babylonAnimations = new List <BabylonAnimation>();
                if (babylonNode.animations != null)
                {
                    babylonAnimations.AddRange(babylonNode.animations);
                }
                if (babylonNode.extraAnimations != null)
                {
                    babylonAnimations.AddRange(babylonNode.extraAnimations);
                }
                foreach (BabylonAnimation babylonAnimation in babylonAnimations)
                {
                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = _getTargetPath(babylonAnimation.property);
                    if (gltfTarget.path == null)
                    {
                        // Unkown babylon animation property
                        //RaiseWarning("GLTFExporter.Animation | Unkown animation property '" + babylonAnimation.property + "'", 3);
                        // Ignore this babylon animation
                        continue;
                    }

                    // --- Input ---
                    var accessorInput = _createAndPopulateInput(gltf, babylonAnimation, startFrame, endFrame);
                    if (accessorInput == null)
                    {
                        continue;
                    }

                    // --- Output ---
                    GLTFAccessor accessorOutput = _createAccessorOfPath(gltfTarget.path, gltf);

                    // Populate accessor
                    int numKeys = 0;
                    foreach (var babylonAnimationKey in babylonAnimation.keys)
                    {
                        if (babylonAnimationKey.frame < startFrame)
                        {
                            continue;
                        }

                        if (babylonAnimationKey.frame > endFrame)
                        {
                            continue;
                        }

                        numKeys++;
                        var outputValues = babylonAnimationKey.values;
                        // Store values as bytes
                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                    }
                    ;
                    accessorOutput.count = numKeys;

                    // bail out if no keyframes to export (?)
                    // todo [KeyInterpolation]: bail out only when there are no keyframes at all (?) and otherwise add the appropriate (interpolated) keyframes
                    if (numKeys == 0)
                    {
                        continue;
                    }

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }

            if (babylonNode.GetType() == typeof(BabylonMesh))
            {
                var babylonMesh = babylonNode as BabylonMesh;

                // Morph targets
                var babylonMorphTargetManager = GetBabylonMorphTargetManager(babylonScene, babylonMesh);
                if (babylonMorphTargetManager != null)
                {
                    ExportMorphTargetWeightAnimation(babylonMorphTargetManager, gltf, gltfNode, channelList, samplerList, startFrame, endFrame);
                }
            }
        }
        private void ExportNodeAnimation(GLTFAnimation gltfAnimation, int startFrame, int endFrame, GLTF gltf, BabylonNode babylonNode, GLTFNode gltfNode, BabylonScene babylonScene)
        {
            var channelList = gltfAnimation.ChannelList;
            var samplerList = gltfAnimation.SamplerList;

            bool exportNonAnimated = Loader.Core.RootNode.GetBoolProperty("babylonjs_animgroup_exportnonanimated");

            // Combine babylon animations from .babylon file and cached ones
            var babylonAnimations = new List <BabylonAnimation>();

            if (babylonNode.animations != null)
            {
                babylonAnimations.AddRange(babylonNode.animations);
            }
            if (babylonNode.extraAnimations != null)
            {
                babylonAnimations.AddRange(babylonNode.extraAnimations);
            }

            // Filter animations to only keep TRS ones
            babylonAnimations = babylonAnimations.FindAll(babylonAnimation => _getTargetPath(babylonAnimation.property) != null);

            if (babylonAnimations.Count > 0 || exportNonAnimated)
            {
                if (babylonAnimations.Count > 0)
                {
                    RaiseMessage("GLTFExporter.Animation | Export animations of node named: " + babylonNode.name, 2);
                }
                else if (exportNonAnimated)
                {
                    RaiseMessage("GLTFExporter.Animation | Export dummy animation for node named: " + babylonNode.name, 2);
                    // Export a dummy animation
                    babylonAnimations.Add(GetDummyAnimation(gltfNode, startFrame, endFrame));
                }

                foreach (BabylonAnimation babylonAnimation in babylonAnimations)
                {
                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = _getTargetPath(babylonAnimation.property);

                    // --- Input ---
                    var accessorInput = _createAndPopulateInput(gltf, babylonAnimation, startFrame, endFrame);
                    if (accessorInput == null)
                    {
                        continue;
                    }

                    // --- Output ---
                    GLTFAccessor accessorOutput = _createAccessorOfPath(gltfTarget.path, gltf);

                    // Populate accessor
                    int numKeys = 0;
                    foreach (var babylonAnimationKey in babylonAnimation.keys)
                    {
                        if (babylonAnimationKey.frame < startFrame)
                        {
                            continue;
                        }

                        if (babylonAnimationKey.frame > endFrame)
                        {
                            continue;
                        }

                        numKeys++;

                        // copy data before changing it in case animation groups overlap
                        float[] outputValues = new float[babylonAnimationKey.values.Length];
                        babylonAnimationKey.values.CopyTo(outputValues, 0);

                        // Switch coordinate system at object level
                        if (babylonAnimation.property == "position")
                        {
                            outputValues[2] *= -1;
                        }
                        else if (babylonAnimation.property == "rotationQuaternion")
                        {
                            outputValues[0] *= -1;
                            outputValues[1] *= -1;
                        }

                        // Store values as bytes
                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                    }
                    ;
                    accessorOutput.count = numKeys;

                    // bail out if no keyframes to export (?)
                    // todo [KeyInterpolation]: bail out only when there are no keyframes at all (?) and otherwise add the appropriate (interpolated) keyframes
                    if (numKeys == 0)
                    {
                        continue;
                    }

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }

            if (babylonNode.GetType() == typeof(BabylonMesh))
            {
                var babylonMesh = babylonNode as BabylonMesh;

                // Morph targets
                var babylonMorphTargetManager = GetBabylonMorphTargetManager(babylonScene, babylonMesh);
                if (babylonMorphTargetManager != null)
                {
                    ExportMorphTargetWeightAnimation(babylonMorphTargetManager, gltf, gltfNode, channelList, samplerList, startFrame, endFrame);
                }
            }
        }
Exemple #11
0
        private static float FPS_FACTOR = 30.0f; // TODO - Which FPS factor ?

        private GLTFAnimation ExportNodeAnimation(BabylonNode babylonNode, GLTF gltf, GLTFNode gltfNode, BabylonScene babylonScene = null)
        {
            var channelList = new List <GLTFChannel>();
            var samplerList = new List <GLTFAnimationSampler>();

            if (babylonNode.animations != null && babylonNode.animations.Length > 0)
            {
                RaiseMessage("GLTFExporter.Animation | Export animation of node named: " + babylonNode.name, 2);

                foreach (BabylonAnimation babylonAnimation in babylonNode.animations)
                {
                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = _getTargetPath(babylonAnimation.property);
                    if (gltfTarget.path == null)
                    {
                        // Unkown babylon animation property
                        RaiseWarning("GLTFExporter.Animation | Unkown animation property '" + babylonAnimation.property + "'", 3);
                        // Ignore this babylon animation
                        continue;
                    }

                    // --- Input ---
                    var accessorInput = _createAndPopulateInput(gltf, babylonAnimation);

                    // --- Output ---
                    GLTFAccessor accessorOutput = _createAccessorOfPath(gltfTarget.path, gltf);
                    // Populate accessor
                    foreach (var babylonAnimationKey in babylonAnimation.keys)
                    {
                        var outputValues = babylonAnimationKey.values;
                        // Store values as bytes
                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                    }
                    ;
                    accessorOutput.count = babylonAnimation.keys.Length;

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }

            if (babylonNode.GetType() == typeof(BabylonMesh))
            {
                var babylonMesh = babylonNode as BabylonMesh;

                // Morph targets
                var babylonMorphTargetManager = GetBabylonMorphTargetManager(babylonScene, babylonMesh);
                if (babylonMorphTargetManager != null)
                {
                    ExportMorphTargetWeightAnimation(babylonMorphTargetManager, gltf, gltfNode, channelList, samplerList);
                }
            }

            // Do not export empty arrays
            if (channelList.Count > 0)
            {
                // Animation
                var gltfAnimation = new GLTFAnimation
                {
                    channels = channelList.ToArray(),
                    samplers = samplerList.ToArray()
                };
                gltf.AnimationsList.Add(gltfAnimation);
                return(gltfAnimation);
            }
            else
            {
                return(null);
            }
        }
Exemple #12
0
        private void ExportAnimatedNode(GLTF gltf, BabylonNode node, GLTFNode gltfNode, GLTFAnimation gltfAnimation, int startFrame, int endFrame, BabylonAnimationGroup animGroup = null)
        {
            bool        nodeHasAnimations      = node.animations != null && node.animations.Length > 0 && node.animations[0] != null;
            bool        nodeHasExtraAnimations = node.extraAnimations != null && node.extraAnimations.Count > 0 && node.extraAnimations[0] != null;
            BabylonMesh meshNode = node as BabylonMesh;
            BabylonMorphTargetManager morphTargetManager = null;
            bool nodeHasAnimatedMorphTargets             = false;

            if (meshNode != null && meshNode.morphTargetManagerId != null)
            {
                morphTargetManager = GetBabylonMorphTargetManager(babylonScene, meshNode);
                if (morphTargetManager != null)
                {
                    nodeHasAnimatedMorphTargets = morphTargetManager.targets.Any(target => target.animations != null && target.animations.Length > 0 && target.animations[0] != null);
                }
            }

            if (!nodeHasAnimations && !nodeHasExtraAnimations && !nodeHasAnimatedMorphTargets)
            {
                return;
            }
            if (nodeHasAnimations && node.animations[0].property == "_matrix")
            {
                ExportBoneAnimation(gltfAnimation, startFrame, endFrame, gltf, node, gltfNode, animGroup);
            }
            else
            {
                ExportNodeAnimation(gltfAnimation, startFrame, endFrame, gltf, node, gltfNode, babylonScene, animGroup);
            }

            if (nodeHasAnimatedMorphTargets)
            {
                ExportMorphTargetWeightAnimation(morphTargetManager, gltf, gltfNode, gltfAnimation.ChannelList, gltfAnimation.SamplerList, startFrame, endFrame, babylonScene);
            }
        }
Exemple #13
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        private void ExportGenericPropertyAnimation <T1, T2>(GLTFAnimation gltfAnimation, int startFrame, int endFrame, GLTF gltf, T1 babylonObject, T2 gltfObject, BabylonScene babylonScene)
        {
            AnimationExtensionInfo info = new AnimationExtensionInfo(startFrame, endFrame);

            ExportGLTFExtension(babylonObject, ref gltfAnimation, gltf, info);
        }
Exemple #14
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        private void ExportMaterialAnimation(GLTFAnimation gltfAnimation, int startFrame, int endFrame, GLTF gltf, BabylonMaterial babylonMaterial, GLTFMaterial gltfMaterial, BabylonScene babylonScene)
        {
            AnimationExtensionInfo info = new AnimationExtensionInfo(startFrame, endFrame);

            ExportGLTFExtension(babylonMaterial, ref gltfAnimation, gltf, info);
        }
Exemple #15
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        private void ExportAnimationGroups(GLTF gltf, BabylonScene babylonScene)
        {
            // Retreive and parse animation group data
            AnimationGroupList animationList = InitAnimationGroups();

            gltf.AnimationsList.Clear();
            gltf.AnimationsList.Capacity = Math.Max(gltf.AnimationsList.Capacity, animationList.Count);

            if (animationList.Count <= 0)
            {
                RaiseMessage("GLTFExporter.Animation | No AnimationGroups: exporting all animations together.", 1);
                GLTFAnimation gltfAnimation = new GLTFAnimation();
                gltfAnimation.name = "All Animations";

                int minFrame = Loader.Core.AnimRange.Start / Loader.Global.TicksPerFrame;
                int maxFrame = Loader.Core.AnimRange.End / Loader.Global.TicksPerFrame;

                foreach (var pair in nodeToGltfNodeMap)
                {
                    ExportNodeAnimation(gltfAnimation, minFrame, maxFrame, gltf, pair.Key, pair.Value, babylonScene);
                }
                foreach (var pair in boneToGltfNodeMap)
                {
                    ExportBoneAnimation(gltfAnimation, minFrame, maxFrame, gltf, pair.Key, pair.Value);
                }

                if (gltfAnimation.ChannelList.Count > 0)
                {
                    gltf.AnimationsList.Add(gltfAnimation);
                }
                else
                {
                    RaiseMessage("GLTFExporter.Animation | No animation data for this animation, it is ignored.", 2);
                }
            }
            else
            {
                foreach (AnimationGroup animGroup in animationList)
                {
                    RaiseMessage("GLTFExporter.Animation | " + animGroup.Name, 1);

                    GLTFAnimation gltfAnimation = new GLTFAnimation();
                    gltfAnimation.name = animGroup.Name;

                    int startFrame = animGroup.FrameStart;
                    int endFrame   = animGroup.FrameEnd;

                    foreach (uint nodeHandle in animGroup.NodeHandles)
                    {
                        // todo: make something a little more efficient..
                        IINode maxNode = Loader.Core.RootNode.FindChildNode(nodeHandle);

                        // node could have been deleted, silently ignore it
                        if (maxNode == null)
                        {
                            continue;
                        }

                        string      id          = maxNode.GetGuid().ToString();
                        BabylonNode babylonNode = babylonNodes.Find(node => node.id.Equals(id));

                        if (babylonNode != null && nodeToGltfNodeMap.TryGetValue(babylonNode, out GLTFNode gltfNode))
                        {
                            ExportNodeAnimation(gltfAnimation, startFrame, endFrame, gltf, babylonNode, gltfNode, babylonScene);
                        }

                        // export all bones that match this id
                        foreach (KeyValuePair <BabylonBone, GLTFNode> pair in boneToGltfNodeMap)
                        {
                            if (pair.Key.id.Equals(id))
                            {
                                ExportBoneAnimation(gltfAnimation, startFrame, endFrame, gltf, pair.Key, pair.Value);
                            }
                        }
                    }

                    if (gltfAnimation.ChannelList.Count > 0)
                    {
                        gltf.AnimationsList.Add(gltfAnimation);
                    }
                    else
                    {
                        RaiseMessage("No data exported for this animation, it is ignored.", 2);
                    }
                }
            }
        }
Exemple #16
0
        private int AddParameterSamplerAnimation(BabylonCamera babylonCamera, GLTFAnimation gltfAnimation, GLTFExporter exporter, GLTF gltf, int startFrame, int endFrame)
        {
            var samplerList = gltfAnimation.SamplerList;
            // Combine babylon animations from .babylon file and cached ones
            var babylonAnimations = new List <BabylonAnimation>();

            if (babylonCamera.animations != null)
            {
                IEnumerable <BabylonAnimation> extendedAnimations = babylonCamera.animations.Where(anim => anim.name == "fov animation");
                babylonAnimations.AddRange(extendedAnimations);
            }

            if (babylonAnimations.Count > 0)
            {
                if (babylonAnimations.Count > 0)
                {
                    exporter.logger.RaiseMessage("GLTFExporter.Animation | Export animations of node named: " + babylonCamera.name, 2);
                }


                foreach (BabylonAnimation babylonAnimation in babylonAnimations)
                {
                    var babylonAnimationKeysInRange = babylonAnimation.keys.Where(key => key.frame >= startFrame && key.frame <= endFrame);
                    if (babylonAnimationKeysInRange.Count() <= 0)
                    {
                        continue;
                    }

                    string target_path = babylonAnimation.property;

                    // --- Input ---
                    var accessorInput = exporter._createAndPopulateInput(gltf, babylonAnimation, startFrame, endFrame);
                    if (accessorInput == null)
                    {
                        continue;
                    }

                    // --- Output ---
                    GLTFAccessor accessorOutput = FlightSimAsoboPropertyAnimationExtension._createAccessorOfProperty(target_path, gltf);
                    if (accessorOutput == null)
                    {
                        continue;
                    }

                    // Populate accessor
                    int numKeys = 0;
                    foreach (var babylonAnimationKey in babylonAnimationKeysInRange)
                    {
                        numKeys++;

                        // copy data before changing it in case animation groups overlap
                        float[] outputValues = new float[babylonAnimationKey.values.Length];
                        babylonAnimationKey.values.CopyTo(outputValues, 0);

                        // Store values as bytes
                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                    }
                    ;
                    accessorOutput.count = numKeys;
                    if (accessorOutput.count == 0)
                    {
                        exporter.logger.RaiseWarning(String.Format("GLTFExporter.Animation | No frames to export in material animation \"{1}\" of node named \"{0}\". This will cause an error in the output gltf.", babylonCamera.name, babylonAnimation.name));
                    }

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);
                }
            }
            else
            {
                return(-1);
            }

            return(samplerList.Count - 1);
        }
Exemple #17
0
        private void ExportNodeAnimation(GLTFAnimation gltfAnimation, int startFrame, int endFrame, GLTF gltf, BabylonNode babylonNode, GLTFNode gltfNode, BabylonScene babylonScene)
        {
            var channelList = gltfAnimation.ChannelList;
            var samplerList = gltfAnimation.SamplerList;

            bool exportNonAnimated = Loader.Core.RootNode.GetBoolProperty("babylonjs_animgroup_exportnonanimated");

            // Combine babylon animations from .babylon file and cached ones
            var babylonAnimations = new List <BabylonAnimation>();

            if (babylonNode.animations != null)
            {
                babylonAnimations.AddRange(babylonNode.animations);
            }
            if (babylonNode.extraAnimations != null)
            {
                babylonAnimations.AddRange(babylonNode.extraAnimations);
            }

            // Filter animations to only keep TRS ones
            babylonAnimations = babylonAnimations.FindAll(babylonAnimation => _getTargetPath(babylonAnimation.property) != null);

            // Optimize animations to only keep ones animated between start and end frames
            var optimizeAnimations = !Loader.Core.RootNode.GetBoolProperty("babylonjs_donotoptimizeanimations"); // reverse negation for clarity

            if (optimizeAnimations)
            {
                List <BabylonAnimation> babylonAnimationsOptimized = new List <BabylonAnimation>();
                foreach (BabylonAnimation babylonAnimation in babylonAnimations)
                {
                    // Filter animation keys to only keep frames between start and end
                    List <BabylonAnimationKey> keysInRangeFull = babylonAnimation.keysFull.FindAll(babylonAnimationKey => babylonAnimationKey.frame >= startFrame && babylonAnimationKey.frame <= endFrame);

                    // Optimization process always keeps first and last frames
                    OptimizeAnimations(keysInRangeFull, true);

                    if (IsAnimationKeysRelevant(keysInRangeFull))
                    {
                        // Override animation keys
                        babylonAnimation.keys = keysInRangeFull.ToArray();

                        babylonAnimationsOptimized.Add(babylonAnimation);
                    }
                }

                // From now, use optimized animations instead
                babylonAnimations = babylonAnimationsOptimized;
            }

            if (babylonAnimations.Count > 0 || exportNonAnimated)
            {
                if (babylonAnimations.Count > 0)
                {
                    RaiseMessage("GLTFExporter.Animation | Export animations of node named: " + babylonNode.name, 2);
                }
                else if (exportNonAnimated)
                {
                    RaiseMessage("GLTFExporter.Animation | Export dummy animation for node named: " + babylonNode.name, 2);
                    // Export a dummy animation
                    babylonAnimations.Add(GetDummyAnimation(gltfNode, startFrame, endFrame));
                }

                foreach (BabylonAnimation babylonAnimation in babylonAnimations)
                {
                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = _getTargetPath(babylonAnimation.property);

                    // --- Input ---
                    var accessorInput = _createAndPopulateInput(gltf, babylonAnimation, startFrame, endFrame);
                    if (accessorInput == null)
                    {
                        continue;
                    }

                    // --- Output ---
                    GLTFAccessor accessorOutput = _createAccessorOfPath(gltfTarget.path, gltf);

                    // Populate accessor
                    int            numKeys  = 0;
                    QuatCorrection quatCorr = new QuatCorrection(); // restart correction for each curve
                    foreach (var babylonAnimationKey in babylonAnimation.keys)
                    {
                        if (babylonAnimationKey.frame < startFrame)
                        {
                            continue;
                        }

                        if (babylonAnimationKey.frame > endFrame)
                        {
                            continue;
                        }

                        numKeys++;

                        // copy data before changing it in case animation groups overlap
                        float[] outputValues = new float[babylonAnimationKey.values.Length];
                        babylonAnimationKey.values.CopyTo(outputValues, 0);

                        // Switch coordinate system at object level
                        if (babylonAnimation.property == "position")
                        {
                            outputValues[2] *= -1;
                        }
                        else if (babylonAnimation.property == "rotationQuaternion")
                        {
                            quatCorr.Quat = new BabylonQuaternion(outputValues[0], outputValues[1], outputValues[2], outputValues[3]);
                            if (exportParameters.kuesaContQuats)
                            {
                                quatCorr.Quat   = new BabylonQuaternion(outputValues[0], outputValues[1], outputValues[2], outputValues[3]);
                                outputValues[0] = quatCorr.Quat.X;
                                outputValues[1] = quatCorr.Quat.Y;
                                outputValues[2] = quatCorr.Quat.Z;
                                outputValues[3] = quatCorr.Quat.W;
                            }
                            outputValues[0] *= -1;
                            outputValues[1] *= -1;
                        }

                        // Store values as bytes
                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                    }
                    ;
                    accessorOutput.count = numKeys;

                    // bail out if no keyframes to export (?)
                    // todo [KeyInterpolation]: bail out only when there are no keyframes at all (?) and otherwise add the appropriate (interpolated) keyframes
                    if (numKeys == 0)
                    {
                        continue;
                    }

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }

            if (babylonNode.GetType() == typeof(BabylonMesh))
            {
                var babylonMesh = babylonNode as BabylonMesh;

                // Morph targets
                var babylonMorphTargetManager = GetBabylonMorphTargetManager(babylonScene, babylonMesh);
                if (babylonMorphTargetManager != null)
                {
                    ExportMorphTargetWeightAnimation(babylonMorphTargetManager, gltf, gltfNode, channelList, samplerList, startFrame, endFrame);
                }
            }
        }
Exemple #18
0
        private static float FPS_FACTOR = 30.0f; // TODO - Which FPS factor ?

        private GLTFAnimation ExportNodeAnimation(BabylonNode babylonNode, GLTF gltf, GLTFNode gltfNode, BabylonScene babylonScene = null)
        {
            GLTFAnimation gltfAnimation = null;

            if (gltf.AnimationsList.Count > 0)
            {
                gltfAnimation = gltf.AnimationsList[0];
            }
            else
            {
                gltfAnimation = new GLTFAnimation();
                gltf.AnimationsList.Add(gltfAnimation);
            }

            var channelList = gltfAnimation.ChannelList;
            var samplerList = gltfAnimation.SamplerList;

            if ((babylonNode.animations != null && babylonNode.animations.Length > 0) ||
                (babylonNode.extraAnimations != null && babylonNode.extraAnimations.Count > 0))
            {
                RaiseMessage("GLTFExporter.Animation | Export animation of node named: " + babylonNode.name, 2);

                // Combine babylon animations from .babylon file and cached ones
                var babylonAnimations = new List <BabylonAnimation>();
                if (babylonNode.animations != null)
                {
                    babylonAnimations.AddRange(babylonNode.animations);
                }
                if (babylonNode.extraAnimations != null)
                {
                    babylonAnimations.AddRange(babylonNode.extraAnimations);
                }
                foreach (BabylonAnimation babylonAnimation in babylonAnimations)
                {
                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = _getTargetPath(babylonAnimation.property);
                    if (gltfTarget.path == null)
                    {
                        // Unkown babylon animation property
                        //RaiseWarning("GLTFExporter.Animation | Unkown animation property '" + babylonAnimation.property + "'", 3);
                        // Ignore this babylon animation
                        continue;
                    }

                    // --- Input ---
                    var accessorInput = _createAndPopulateInput(gltf, babylonAnimation);

                    // --- Output ---
                    GLTFAccessor accessorOutput = _createAccessorOfPath(gltfTarget.path, gltf);
                    // Populate accessor
                    foreach (var babylonAnimationKey in babylonAnimation.keys)
                    {
                        var outputValues = babylonAnimationKey.values;

                        // Switch coordinate system at object level
                        if (babylonAnimation.property == "position")
                        {
                            outputValues[2] *= -1;
                        }
                        else if (babylonAnimation.property == "rotationQuaternion")
                        {
                            outputValues[0] *= -1;
                            outputValues[1] *= -1;
                        }

                        // Store values as bytes
                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                    }
                    ;
                    accessorOutput.count = babylonAnimation.keys.Length;

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }

            if (babylonNode.GetType() == typeof(BabylonMesh))
            {
                var babylonMesh = babylonNode as BabylonMesh;

                // Morph targets
                var babylonMorphTargetManager = GetBabylonMorphTargetManager(babylonScene, babylonMesh);
                if (babylonMorphTargetManager != null)
                {
                    ExportMorphTargetWeightAnimation(babylonMorphTargetManager, gltf, gltfNode, channelList, samplerList);
                }
            }

            return(gltfAnimation);
        }
Exemple #19
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        private static float FPS_FACTOR = 60.0f; // TODO - Which FPS factor ?

        private GLTFAnimation ExportNodeAnimation(BabylonNode babylonNode, GLTF gltf, GLTFNode gltfNode, BabylonScene babylonScene = null)
        {
            var channelList = new List <GLTFChannel>();
            var samplerList = new List <GLTFAnimationSampler>();

            if (babylonNode.animations != null && babylonNode.animations.Length > 0)
            {
                RaiseMessage("GLTFExporter.Animation | Export animation of node named: " + babylonNode.name, 2);

                foreach (BabylonAnimation babylonAnimation in babylonNode.animations)
                {
                    // Target
                    var gltfTarget = new GLTFChannelTarget
                    {
                        node = gltfNode.index
                    };
                    gltfTarget.path = _getTargetPath(babylonAnimation.property);
                    if (gltfTarget.path == null)
                    {
                        // Unkown babylon animation property
                        RaiseWarning("GLTFExporter.Animation | Unkown animation property '" + babylonAnimation.property + "'", 3);
                        // Ignore this babylon animation
                        continue;
                    }

                    // Buffer
                    var buffer = GLTFBufferService.Instance.GetBuffer(gltf);

                    // --- Input ---
                    var accessorInput = GLTFBufferService.Instance.CreateAccessor(
                        gltf,
                        GLTFBufferService.Instance.GetBufferViewAnimationFloatScalar(gltf, buffer),
                        "accessorAnimationInput",
                        GLTFAccessor.ComponentType.FLOAT,
                        GLTFAccessor.TypeEnum.SCALAR
                        );
                    // Populate accessor
                    accessorInput.min = new float[] { float.MaxValue };
                    accessorInput.max = new float[] { float.MinValue };
                    foreach (var babylonAnimationKey in babylonAnimation.keys)
                    {
                        var inputValue = babylonAnimationKey.frame / FPS_FACTOR;
                        // Store values as bytes
                        accessorInput.bytesList.AddRange(BitConverter.GetBytes(inputValue));
                        // Update min and max values
                        GLTFBufferService.UpdateMinMaxAccessor(accessorInput, inputValue);
                    }
                    ;
                    accessorInput.count = babylonAnimation.keys.Length;

                    // --- Output ---
                    GLTFAccessor accessorOutput = null;
                    switch (gltfTarget.path)
                    {
                    case "translation":
                        accessorOutput = GLTFBufferService.Instance.CreateAccessor(
                            gltf,
                            GLTFBufferService.Instance.GetBufferViewAnimationFloatVec3(gltf, buffer),
                            "accessorAnimationPositions",
                            GLTFAccessor.ComponentType.FLOAT,
                            GLTFAccessor.TypeEnum.VEC3
                            );
                        break;

                    case "rotation":
                        accessorOutput = GLTFBufferService.Instance.CreateAccessor(
                            gltf,
                            GLTFBufferService.Instance.GetBufferViewAnimationFloatVec4(gltf, buffer),
                            "accessorAnimationRotations",
                            GLTFAccessor.ComponentType.FLOAT,
                            GLTFAccessor.TypeEnum.VEC4
                            );
                        break;

                    case "scale":
                        accessorOutput = GLTFBufferService.Instance.CreateAccessor(
                            gltf,
                            GLTFBufferService.Instance.GetBufferViewAnimationFloatVec3(gltf, buffer),
                            "accessorAnimationScales",
                            GLTFAccessor.ComponentType.FLOAT,
                            GLTFAccessor.TypeEnum.VEC3
                            );
                        break;
                    }
                    // Populate accessor
                    foreach (var babylonAnimationKey in babylonAnimation.keys)
                    {
                        var outputValues = babylonAnimationKey.values;
                        // Store values as bytes
                        foreach (var outputValue in outputValues)
                        {
                            accessorOutput.bytesList.AddRange(BitConverter.GetBytes(outputValue));
                        }
                    }
                    ;
                    accessorOutput.count = babylonAnimation.keys.Length;

                    // Animation sampler
                    var gltfAnimationSampler = new GLTFAnimationSampler
                    {
                        input  = accessorInput.index,
                        output = accessorOutput.index
                    };
                    gltfAnimationSampler.index = samplerList.Count;
                    samplerList.Add(gltfAnimationSampler);

                    // Channel
                    var gltfChannel = new GLTFChannel
                    {
                        sampler = gltfAnimationSampler.index,
                        target  = gltfTarget
                    };
                    channelList.Add(gltfChannel);
                }
            }

            if (babylonNode.GetType() == typeof(BabylonMesh))
            {
                var babylonMesh = babylonNode as BabylonMesh;

                // Morph targets
                var babylonMorphTargetManager = GetBabylonMorphTargetManager(babylonScene, babylonMesh);
                if (babylonMorphTargetManager != null)
                {
                    ExportMorphTargetWeightAnimation(babylonMorphTargetManager, gltf, gltfNode, channelList, samplerList);
                }
            }

            // Do not export empty arrays
            if (channelList.Count > 0)
            {
                // Animation
                var gltfAnimation = new GLTFAnimation
                {
                    channels = channelList.ToArray(),
                    samplers = samplerList.ToArray()
                };
                gltf.AnimationsList.Add(gltfAnimation);
                return(gltfAnimation);
            }
            else
            {
                return(null);
            }
        }
Exemple #20
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        private void ExportAnimationGroups(GLTF gltf, BabylonScene babylonScene)
        {
            // Retreive and parse animation group data
            var animationGroupList  = babylonScene.animationGroups;
            var animationGroupCount = animationGroupList == null ? 0 : animationGroupList.Count;

            gltf.AnimationsList.Clear();
            gltf.AnimationsList.Capacity = Math.Max(gltf.AnimationsList.Capacity, animationGroupCount);

            if (animationGroupCount <= 0)
            {
                logger.RaiseMessage("GLTFExporter.Animation | No AnimationGroups: exporting all animations together.", 1);
                GLTFAnimation gltfAnimation = new GLTFAnimation();
                gltfAnimation.name = "All Animations";

                int minFrame = babylonScene.TimelineStartFrame;
                int maxFrame = babylonScene.TimelineEndFrame;

                foreach (var pair in nodeToGltfNodeMap)
                {
                    ExportNodeAnimation(gltfAnimation, minFrame, maxFrame, gltf, pair.Key, pair.Value, babylonScene);
                }
                foreach (var pair in boneToGltfNodeMap)
                {
                    ExportBoneAnimation(gltfAnimation, minFrame, maxFrame, gltf, pair.Key, pair.Value);
                }

                if (gltfAnimation.ChannelList.Count > 0)
                {
                    gltf.AnimationsList.Add(gltfAnimation);
                }
                else
                {
                    logger.RaiseMessage("GLTFExporter.Animation | No animation data for this animation, it is ignored.", 2);
                }
            }
            else
            {
                foreach (BabylonAnimationGroup animGroup in animationGroupList)
                {
                    logger.RaiseMessage("GLTFExporter.Animation | " + animGroup.name, 1);

                    GLTFAnimation gltfAnimation = new GLTFAnimation();
                    gltfAnimation.name = animGroup.name;

                    int startFrame = MathUtilities.RoundToInt(animGroup.from);
                    int endFrame   = MathUtilities.RoundToInt(animGroup.to);

                    var uniqueNodeIds = animGroup.targetedAnimations.Select(targetAnim => targetAnim.targetId).Distinct();
                    foreach (var id in uniqueNodeIds)
                    {
                        BabylonNode babylonNode = babylonNodes.Find(node => node.id.Equals(id));

                        GLTFNode gltfNode;

                        if (babylonNode != null && nodeToGltfNodeMap.TryGetValue(babylonNode, out gltfNode))
                        {
                            ExportNodeAnimation(gltfAnimation, startFrame, endFrame, gltf, babylonNode, gltfNode, babylonScene);
                        }

                        // export all bones that match this id
                        foreach (KeyValuePair <BabylonBone, GLTFNode> pair in boneToGltfNodeMap)
                        {
                            if (pair.Key.id.Equals(id))
                            {
                                ExportBoneAnimation(gltfAnimation, startFrame, endFrame, gltf, pair.Key, pair.Value);
                            }
                        }
                    }

                    if (gltfAnimation.ChannelList.Count > 0)
                    {
                        gltf.AnimationsList.Add(gltfAnimation);
                    }
                    else
                    {
                        logger.RaiseMessage("No data exported for this animation, it is ignored.", 2);
                    }
                }
            }
        }