Exemple #1
0
    void Awake()
    {
        playerControls = new PlayerControls();
        //Sets players index and increases the index for next player
        PlayerIndex = GLOBAL.AddPlayerController(this);
        //gets the relevent color from players index
        PlayerColor = GLOBAL._PlayerColors[PlayerIndex];

        /*   Texture2D crosshair = (Texture2D)Resources.Load("Textures/Cross_Hair");
         * Cursor.SetCursor(crosshair, Vector2.zer, CursorMode.ForceSoftware); */
    }