public void Clear(GLClearBufferMask mask) { try { this.BeginFunc(); this._gl.Clear(mask); } finally { this.EndFunc(); } }
public static void Clear(GLClearBufferMask mask) { GL._gl.Clear(mask); }
public void Clear(GLClearBufferMask mask) { TKGL.Clear((ClearBufferMask)mask); }
public void Clear(GLClearBufferMask mask) { }