public void Render() { GL10.glColor3f(r, g, b); GL10.glBegin(GL11.GL_QUADS); GL10.glVertex2d(X, Y); GL10.glVertex2d(X + 32, Y); GL10.glVertex2d(X + 32, Y + 32); GL10.glVertex2d(X, Y + 32); GL10.glEnd(); }