Exemple #1
0
    private void HandleActionSavesResolved(GK_SavesResolveResult res)
    {
        ISN_GameSaves.ActionSavesResolved -= HandleActionSavesResolved;

        if (res.IsSucceeded)
        {
            Debug.Log("The conflict is resolved");

            foreach (GK_SavedGame game in res.SavedGames)
            {
                SavesConflicts.Remove(game.Name);

                if (!GameSaves.ContainsKey(game.Name))
                {
                    GameSaves.Add(game.Name, new List <GK_SavedGame> ());
                    GameSaves [game.Name].Add(game);
                }
            }

            Debug.Log("------------------------------------------");
            Debug.Log("Duplicates " + SavesConflicts.Count);
            Debug.Log("Unique saves " + GameSaves.Count);
            Debug.Log("------------------------------------------");
            foreach (GK_SavedGame game in res.SavedGames)
            {
                Debug.Log("The name of the save game " + game.Name);
            }
        }
        else
        {
            Debug.Log("Failed: " + res.Error.Description);
        }
    }
Exemple #2
0
    public void OnResolveSuccess(string data)
    {
        List <GK_SavedGame> gamesList = new List <GK_SavedGame>();

        string[] DataArray = data.Split(new string[] { SA.Common.Data.Converter.DATA_SPLITTER2 }, StringSplitOptions.None);

        for (int i = 0; i < DataArray.Length; i++)
        {
            if (DataArray[i] == SA.Common.Data.Converter.DATA_EOF)
            {
                break;
            }

            GK_SavedGame gameSave = DeserializeGameSave(DataArray[i]);
            gamesList.Add(gameSave);
        }

        GK_SavesResolveResult result = new GK_SavesResolveResult(gamesList);

        ActionSavesResolved(result);
    }
	private void HandleActionSavesResolved (GK_SavesResolveResult res) {
		ISN_GameSaves.ActionSavesResolved -= HandleActionSavesResolved;

		if(res.IsSucceeded) {
			ISN_Logger.Log("The conflict is resolved");

			foreach (GK_SavedGame game in res.SavedGames) {
				SavesConflicts.Remove (game.Name);

				if (!GameSaves.ContainsKey (game.Name)) {
					GameSaves.Add (game.Name, new List<GK_SavedGame> ());
					GameSaves [game.Name].Add (game);
				}
			}

			ISN_Logger.Log("------------------------------------------");
			ISN_Logger.Log("Duplicates " + SavesConflicts.Count);
			ISN_Logger.Log("Unique saves " + GameSaves.Count);
			ISN_Logger.Log("------------------------------------------");
			foreach (GK_SavedGame game in res.SavedGames) {
				ISN_Logger.Log("The name of the save game " + game.Name);
			}
		} else {
			ISN_Logger.Log("Failed: " + res.Error.Description);
		}
	}
Exemple #4
0
    public void OnResolveFailed(string errorData)
    {
        GK_SavesResolveResult result = new GK_SavesResolveResult(errorData);

        ActionSavesResolved(result);
    }