Exemple #1
0
    // --------------------------------------
    // Get / Set
    // --------------------------------------

    // --------------------------------------
    // Native Events
    // --------------------------------------

    public void OnSaveSuccess(string data)
    {
        GK_SavedGame  save   = DeserializeGameSave(data);
        GK_SaveResult result = new GK_SaveResult(save);

        ActionGameSaved(result);
    }
Exemple #2
0
    private void HandleActionGameSaved(GK_SaveResult res)
    {
        ISN_GameSaves.ActionGameSaved -= HandleActionGameSaved;

        if (res.IsSucceeded)
        {
            Debug.Log("Saved game with name " + res.SavedGame.Name);
            Debug.Log("------------------------------------------");
        }
        else
        {
            Debug.Log("Failed: " + res.Error.Description);
        }
    }
Exemple #3
0
    private void HandleActionGameSaved(GK_SaveResult res)
    {
        ISN_GameSaves.ActionGameSaved -= HandleActionGameSaved;

        if (res.IsSucceeded)
        {
            ISN_Logger.Log("Saved game with name " + res.SavedGame.Name);
            ISN_Logger.Log("------------------------------------------");
        }
        else
        {
            ISN_Logger.Log("Failed: " + res.Error.Message);
        }
    }
	private void HandleActionGameSaved (GK_SaveResult res) {
		ISN_GameSaves.ActionGameSaved -= HandleActionGameSaved;

		if(res.IsSucceeded) {
			ISN_Logger.Log("Saved game with name " + res.SavedGame.Name);
			ISN_Logger.Log("------------------------------------------");
		} else {
			ISN_Logger.Log("Failed: " + res.Error.Description);
		}
	}
Exemple #5
0
    public void OnSaveFailed(string erroData)
    {
        GK_SaveResult result = new GK_SaveResult(erroData);

        ActionGameSaved(result);
    }