// -------------------------------------- // Get / Set // -------------------------------------- // -------------------------------------- // Native Events // -------------------------------------- public void OnSaveSuccess(string data) { GK_SavedGame save = DeserializeGameSave(data); GK_SaveResult result = new GK_SaveResult(save); ActionGameSaved(result); }
private void HandleActionGameSaved(GK_SaveResult res) { ISN_GameSaves.ActionGameSaved -= HandleActionGameSaved; if (res.IsSucceeded) { Debug.Log("Saved game with name " + res.SavedGame.Name); Debug.Log("------------------------------------------"); } else { Debug.Log("Failed: " + res.Error.Description); } }
private void HandleActionGameSaved(GK_SaveResult res) { ISN_GameSaves.ActionGameSaved -= HandleActionGameSaved; if (res.IsSucceeded) { ISN_Logger.Log("Saved game with name " + res.SavedGame.Name); ISN_Logger.Log("------------------------------------------"); } else { ISN_Logger.Log("Failed: " + res.Error.Message); } }
private void HandleActionGameSaved (GK_SaveResult res) { ISN_GameSaves.ActionGameSaved -= HandleActionGameSaved; if(res.IsSucceeded) { ISN_Logger.Log("Saved game with name " + res.SavedGame.Name); ISN_Logger.Log("------------------------------------------"); } else { ISN_Logger.Log("Failed: " + res.Error.Description); } }
public void OnSaveFailed(string erroData) { GK_SaveResult result = new GK_SaveResult(erroData); ActionGameSaved(result); }