Exemple #1
0
 /// <summary>
 /// Stop Listening to events
 /// </summary>
 private void StopAllListeners()
 {
     GJ_EventManager.StopListening(GJ_EventSetup.Localization.TRANSLATE_TEXTS, TranslateTexts);
 }
 /// <summary>
 /// Stop Listening to events
 /// </summary>
 private void StopAllListeners()
 {
     GJ_EventManager.StopListening(GJ_EventSetup.Menu.GO_TO_MAIN_MENU, ShowCursor);
     GJ_EventManager.StopListening(GJ_EventSetup.Menu.GO_TO_GAME, HideCursor);
 }
 /// <summary>
 /// Stop listening events so we avoid event leaking
 /// </summary>
 public void StopAllListeners()
 {
     GJ_EventManager.StopListening(GJ_EventSetup.SaveData.SAVE_GAME, Save);
     GJ_EventManager.StopListening(GJ_EventSetup.SaveData.NEW_GAME, CreateGameData);
 }
 /// <summary>
 /// Stop listening events so we avoid event leaking
 /// </summary>
 public void StopAllListeners()
 {
     GJ_EventManager.StopListening(GJ_EventSetup.Game.DEAD, ShowDeadCanvasAndRespawn);
     GJ_EventManager.StopListening(GJ_EventSetup.Game.CAN_MOVE, CanMove);
     GJ_EventManager.StopListening(GJ_EventSetup.Localization.TRANSLATE_TEXTS, TranslateTexts);
 }
Exemple #5
0
 /// <summary>
 /// Stop listening events so we avoid event leaking
 /// </summary>
 public void StopAllListeners()
 {
     GJ_EventManager.StopListening(GJ_EventSetup.Audio.STOP_ALL_CHANNELS, StopPlayingSources);
     GJ_EventManager.StopListening(GJ_EventSetup.Audio.MUTE_ALL_CHANNELS, MuteAllChannels);
 }